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Army a la Carter: Warzone Faction Special Skills- Mishima

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     So, here's part II of our series on Warzone Resurrection Faction Special Skills. Today's article focuses on Mishima, the pan-Asian MegaCorp. What surprises lay in store?
     The thematic special skills for Mishima are Ki powers- loosely based on focus abilities of many Asian cultures, but specifically more Chinese and Japanese of origin. Pros: costs are static, not per model. This means you have advantages to taking larger units: not only will you have more ablative wounds for your "standing in the back" squad leader, but in the case of unit affecting buffs you get more advantage for the same points. Cons: although you can buy 2 per Lord or Leader, you can only cast one per turn, which means by default if you buy both you have inactive points.


Ki powers Are grouped into Temples. Which temple is available is determined by your Warlord Type.


Soshomara Temple of Enlightenment- Close Comat Warlords

POWER OF THE OX: 2 Resources, WP test. The Squad Commander's CC attacks gain RoF3, Critical Force(2), and AVV10. Pros: great against multi-wound targets and incredibly good verses vehicles. Cons: Honestly not much... um, maybe that Crimson Devils won't have acess to it? Verdict: for the price. This is a gem. Build a unit for tank-hunting (5ish Hatamoto or Tiger Dragons seems ideal), skulk them through the field to their target, and take it out pretty readily.

RESOURCEFULNESS OF THE MONKEY: 2AP. Un-turn one Resource Card. Pros: it's cheaper than buying another Troop unit to get a Resource Card. You can give it to a Ronin Leader & you're not loosing much from those Action Points. Cons: 2 AP means the unit is likely not moving much, nor are they engaging in any squad actions. Verditc: Not cheap enough for me. While you can probably spare the AP early in the game, you probably have extra Resources then as well. While somebody will come up with a build where this is critical, it seems like you're disengaging a lot for one point to me.

STRIKE OF THE SERPENT: 1 AP, 1 Resource, Wp test. +2 to CC. Pros: a whole unit gets this for the same point c osts as 3.3 Cybertronic models get a similar boost. Cons: not only do you need to spend a Resource AND pass Wp, it costs an Action- does that mean the Squad Leader cannot fight? Verdict: In large multi-RoA units, this brutal. In a ten-man unit math dictates that should cause 2 wounding effects per turn- so long as it doesn't stop the squad leader from fighting that's a good deal.

LEAP OF THE GRASSHOPPER: 1 Resource, Wp test. Entire squad receives Leap(5). Pros: a limited teleport on the cheap. Cons: only the same "table specific" cons as Leap & Blink always have. Verdict: Situational. If you play on a very verical table, or one with lots of hazards in terrain, this could be key. If you don't, you're better off without.

PROWL OF THE TIGER: 1 Resource, Wp test. Unit gains the "Ranger" skill. Pros: move through cover like a ninja, but still claim it. Cons: technically less effective than Grasshopper for the same price. How many actions per game are you moving through cover? Verdict: much like Grasshopper, this is situational based on your local meta's tables. pretty useful here at LXG, but your mileage may vary.

SPEED OF THE HORSE: 2 Resources, Wp check. The squad may "run" for 1 Action Point. Pros: quickly closes the battlefield. Cons: situationally less effective than Grasshopper or Tiger, and does not increase affectiveness once in combat. Verdict: For close quarters units, this can be a huge asset. It also grants you the edge of being able to hide in cover once finishing your run. The tradeoff is you're spending points on closing speed, and realistically that should only be neccessary for one or two turns max in a game. Still, based on the scenario it could be a situational asset.


PATH OF THE RAT: 2 Resources, Wp test. Any model targeting this squad is -4 to RS. Pros: that's not a "cover" value, so it may well stack with cover, and cannot be negated by "sniper." Cons: pretty much the same "not in combat" reply.. Verdict: for a dedicated shooting unit this could be gold. It will depend on your local terrain if it's worthwhile for combat troops or not. If your tables are decently decked out with terrain it shouldn't be needed- but would still give a nice boost.

HIDE OF THE RHINO: 2 Resources, Wp test. Leader has "Heal(6)" in close combat until the end of the turn. Pros: there's a lot to like about a Heal(6). Cons: if your enemy activates before you in the turn, it's neutralized. Verdict: if you like playing "full offense" this isn't for you. If you have a model you most definitely want to keep alive, this is a great way to do it: Guarded plus Heal(6) when engaged means a lot of redirected wound effects.

STRIKE OF THE PANDA: 2 Resources, Wp test. The entire squad gains "critical force(2)" in close combat. Pros: this works on everybody, not just the Leader, and that's a lot of wounds. Cons: Ox is probably better for Lords, and Panda has no effect on vehicles. Verdict: in a unit of true dyed in the wool killers like Tiger Dragons or Demon Hunters, this will be brutal. Make sure the unit is at max size when they charge in, and this will help keep them there. Great for hunting characters, useless on most squads (only one wound per model) or vehicles (no AVV boost) so aim appropriately.

FURY OF THE ROOSTER: 1 Resource, Wp test. Squad gains +2 modifier to Engage bonus. Pros: affects entire unit. Cons: only good on the charge. Verdict: if a thing is worth doing, it's worth doing for twice the points and taking Serpent. It's a small price to pay to greatly improve the number of turns thepower comes into play.

STUBBORNNESS OF THE GOAT: 1 Resource, Wp test. The squad gains Impenetrable Armor (9) if Engaged. Pros: Impenetrable Armor is always good, and powerrs that apply to the whole unit are generally better. Cons: Tiger Dragons & Demon Hunters already have better, and Hatamotos have an (8). Verdict: I only really see this used as a thematic purchase. You probably shouldn't have Ronin in fights where they need Impenetrable, and it's not cost efficient to useless for anyone else.


Yorama Temple Ki - Ranged Warlord.

CONDENSEMENT OF THE RAINBOW: 1 Resource, Wp test. Fire a 24", St16, RoF 1, AVV 3 psychic shooting Rail attack. Add 1 more Resource to boost the signal to St17, AVV6. Pros: strong ranged attacks are hard to come by for Mishima, and Rails nearly impossible. Cons: really only that it's RoF 1. Verdict: there will be jokes and references galore when this one gets played, but the simple fact is that this is a sold ability- especially on a highly mobile unit (Dragonriders anyone?) that can line up the rail shot to force multiple targets to "taste the rainbow,"

BLAST OF THE HURRICANE: 1 Resource, Wp test. Fire a 18"/SE, St14, RoF1, AVV6 Psychic Blast Shooting attack. Pros: explosive templates work well versus huddled enemies. Cons: the jury's still out on just how effective small templates will be in a game where 6" away can be the norm. Verdict: I think this is another one that's going to depend on your local meta, although I have a feeling it'll be ineffective on the circuit level. For the slight difference in points Rainbow I feel is superior.

THE PETAL OF THE LOTUS: 2 Resources, Wp test. Fire a 10"/SE, RoF1 Psychic Shooting attack. If it touches models on small bases, their RS, CC, and Movement are halved. Add one more Resource to boost the signal to also apply to Medium bases. (NOTE: while the power does not specify "until the end of turn", my understanding is that it's not permanent. Because that would be silly.) Pros: a debuff on an enemy in Engagement range that requires no Actions and only one Wp test to have effect, essentially boosting your whole unit. Cons: Limited range makes it difficult to use to coordinate for another uunit- but not impossible. Verdict: this is the Close Combat booster in the shooting list. As such, finesse and timing could make this a killer power. I think this is a shining example of "shooting supporting engagement" which will be the hallmark of successful Mishima lists. Expect to see this one utilized.

THE DESTRUCTIVE PATH OF LAVA: 1 Resource, Wp test. Fire a 24", St14, RoF 5, AVV1 Psychic Plasma Shooting attack. PRos: RoF freakin' 5??? This and Lrainbow are why Mishima eschews firearms. Con: unlike Lotus and Rainbow, Lava cannot be boosted. Verdict: not very good versus vehicles, this power will absolutely shred light infantry. Placed on the Leader of a fire support unit and you've seriously increased their effectiveness.

THE BLAZING SUN:  Okay.... I'm going to admit it.  I got really, really confused reading this one.  So much so that I didn't feel critiquing it further would do it justice. If someone can explain how this one works to me, I'll be happy to review it- but for now, use at your own discretion.

THE BITE OF THE BLIZZARD: 2 Resources, Wp test. If the enemy squad is hit by a 16" range psychic shooting attack, the unit counts as under "Suppression Fire." Pros: this will keep charging close combat units away from your shooter. Cons: Mishima doesn't have true shooters, they all fare pretty well in CC. Verdict: situational at best, this could be put to advantage in certain field control situations. Certain mission objectives will be helped by your opponent having to go slow.

THE SAPPHIRE TSUNAMI: 2 Action Points, Wp test. If passed, your opponent must burn 1 resource, or their Warlord takes a St14 AV4 Autohit with no Heal rolls allowed. Pros: if taken en masse, this can be devastating. Cons: it's effectively 1-2 less models on the table, and both actions from the Squad Leader, to force your opponent to not use one resource. Verdict: I love this one, just because I see some jerk-hole taking it six times in his army. I really think it's a viable way to eliminate a Warlord, at the expense of those points not being usable for the rest of the match afterwards. aside from that, perhaps on one guy to take a "pot shot" in an early turn when your opponent is burned out, and from that point on he plays one Resource down- which tactically I think is worth this power's points.

THE WAY OF ENLIGHTTENMENT: 1 Resource, Wp test. Squad can ignore any negative modifiers to their Range. Pros: makes your "max reach" units maintain effectiveness. Cons: in Mishima guns are for losers and you should be closing into CC range anyway. Verdict: probably very useful for your one or two dedicated fire support units, and probably not so much for everyone else. While not a "listbuilder", this one's still really good.

PATH OF TRUE SIGHT: 1 Resource, Wp test. The entire squad receives a +2 to RS. Pros: 10 % improved effectiveness for shooter units. Cons: see "the Way of Enlightenment." Verdict: like Enlightenment, I think this will be good for a maxed-out fire support unit, and not taken otherwise. To put the cost in contrast, Cybertronic has the same enhancement- only for Small based models, and only 3.3 models can buy it for the cost that Mishima can buy this for a whole unit. Used correctly, this one's a bargain.

BLAST OF THE LIGHTNING DRAGON: Wp Test. All Ranged Weapons used by the Unit are considered Blast. Pros: wins the "rock paper scissors" of unit armor. Cons: won't matter on your biggest threats. Verdict: this special skill will be effective against every faction's light and medium infantry, those are likely to be your most numerous targets. If used against light infantry while aiming, this will be a roomsweeper. it'll need to be though, since you'll probably only get a few of those in before it has no more viable targets. All in all, I'd take it and deploy this unit late stage to capitalize turn one or two.

Shirii Temple Ki- Tech Warlord

THE GREATNESS OF THE GOOD: 2 Resources. Wp test. Any activated Model from the Squad may sacrifice themselves. Remove the model as a casualty. Any model within 1.5" of the removed model takes a St10 AVV3 autohit. Armor Value for models is halved for this Psychic Attack. Pros: allows a small unit to do massive damage. Cons: In the ultimate Stalinistic move, you're taking your own models off the field faster than the enemy. Verdict: As a fan of the Mishima Warheads of old, this gets the 2CE seal of approval. When used properly as a sneak attack, this can catch you opponent off-guard, and you can do a lot of damage. Besides, nobody's going to miss those Ronin anyway, right?

ENDURANCE OF THE ZEALOT: 2 Action Points, Wp test. The entire unit gets Impenetrable Armor (10) vs Ranged Attacks. Pros: more impenetrable than Goat. Cons: it takes both of your Squad Leader's AP to cast, and has the same issue as Goat: aside from your Troops, nobody else really benefits. Verdict: I think this one's a bit of a "Ronin Special," but in that it's viable. Drop a unit on/near an objective, make them harder, and blaze away.

INSIGHT OF THE TECHNICIAN: X Resources, Wp Test. X models with an AV Value with an unmodified LD of the Squad Leader may repair their most recently lost SP on a 520 of 1-8. Only one SP per Model per Game Turn. Pros: will keep your expensive and long firing Mecha on the table longer. Cons: at present, the Mecha is the only unit this applies to. Verdict: not a gamechanger, but a nice contingency plan. Sit a unit of fire support Ronin back with a pair of Mecha 20 -26" behind the fight. Have the Ronin Leader keep throwing wrenches at them. He can still fire, and will likely help them hold out on the line a bit longer.

PREPARATION OF THE SAMURAI: 1 Resource, Wp test. Entire squad receives AVV2 to all weapons. This cannot be increased by any means. Pros: helps a lot of AVV1 & 2 weaponry in Mishima. Cons: every unit but Ronin are AVV2 or better in either ranged or close combat. Verdict: perhaps another "Ronin Special", but also perhaps a great ace in the hole against a well read and studied opponent who's not going to expect AVV2 from a squad of Demon Hunters in melee, or from a Dragonfire HMG. Situationally useful at best, but this is the kind of "rabbit in the hat" ability that can swing games.

SUPPRESSION OF THE MASSES: 1 Resource, 1AP, Wp test. Target enemy squad within 15" must make a Pinning test with a -3 modifier. Pros: this Temple's version of Blizzard or Blazing Sun, and arguably the most effective of the three. Cons: while this skill may be a tool to win scenarios/combats, it's not going to do so on it's own. Verdict: situational, but if your playstyle supports it, this can be really potent. Used to effect this can tar pit a unit in no man's land and let the rest of your army decimate or ignore it as appropriate.

RESOURCEFULNESS OF THE THIEF: 2AP. Un-turn 1 Resource Card. Pros: Cheaper than another Troop Choice, and no Wp test means it always works. Cons: if your stragem requires "one more resource", then you're really in trouble when you loose this guy, because now you're down two... Verdict: I know there's gonna be someone who will disagree and think this is the bee's knees, but this to me is a very bad form of too many eggs in one basket.

PROWL OF THE NINJA: 1 Resource, Wp test. Entire squad receives the "Ranger" skill. Pros: best movement skill in this Temple. Cons: Everything that applied to Prowl of the Tiger. Verdict: situational depending on local terrain meta. Ninja Prowl is marginally better than Tiger Prowl in that there are no Grasshoppers in this list.

MISSTEP OF THE FOOL: 2 Resources, Wp test. Creates a 30mm wide "beam of Ki" within 15" of the Leader. Any model finishing their Activation within 3" of the token suffers a St10 AVV2 autohit. Token remains until it does 1 wound or SP. Attack receives +1 to St and AVV for each Beam in range. Pros: can be used to "horse collar" someone engaged in combat. Cons: should be difficult to stack. Verdict: this one's not for the inexperienced. It could be a very damaging ability when used with finesse, and totally useless when uses bullishly.

POWER OF THE ELDERS: 1 Resource, Wp test. Squad leader may take a 20" range Psychic Shooting action with a St of 5 plus the number of models beyond himself in the unit. Pros: inexpensive and powerful. Cons: will depreciate as game play progresses. Verdict: I really want to like this one, but really it's best case scenario is 2 pts higher than the Leader's gun. And generally at less range. (Aside from a unit of 12 Ronin, then it's 4 pts.) If you're going for a "no guns" theme, okay, but there's likely better methods.

THE HONORABLE ACT OF SEPPUKU: Wp Test. Remove the model from play, un-turn up to 3 Resources. Pros: free, does not cost actions either. Cons: you loose a model. Verdict: this should never be your first choice on a model, but unless you have 2 other Ki skills you want to take, why not? It's free, and in just the right goofy situation this one could turn a game, so there's no reason not to.


So, what do you feel I got wrong?  Was this list helpful in any way?  Please comment below! Hope to see you on the other side of the table. Also, please feel free to check out the other articles in this series:  Cybertronic


The Second Class Elitist. 

Product Review: Firebucket Games Bases

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      So, a bit ago I got some product from the lovely blokes at FireBucket.  You'll remember I showed you the unfinished pieces here.  Well, it's time to show where some of those bases have gone, in a montage spectacle of cross-genre photos. Just a warning, this article is full of beautiful models and stunning bases!


     If you've been following us a while (and if not, welcome aboard!) you know that Spinespur is one of our guilty pleasures. AliAlcatraz used a bunch of the FireBucket Boardwalk on the Bayou bases for her Wargames Factory Survivors which double nicely as thugs in Spinespur and pretty much everyone in Street Chum.  the swampy bases look amazing.  Any models you have set in a swampy or jungle-based environment would do well to be on these bases (I'm looking at you, Venusian Warzone forces!)










     Not to be outdone by mere mortals, her Cardinals are a wonder to behold- based up on Tile City bases, they instill a properly Gothic feel under these massive models.  (I've made a couple comments about Cardinal Blah having a bit of a "get off my lawn!" look... but only from outside of charge range...)






     From modern horror to futuristic post-apoc.  Dark Age is a hell of a fun game with a strong cult following and a vibrant tournament circuit.  TokenGamerChic utilized the Crystal Field bases for her Dragyri Air Caste force.  She wanted to use a multi-tonal look to communicate the prismatic effects of the Dragyri crystals, which does a solid job of actually showing off just how much crystalwork there is on these things!  Any army from blood mages to Egyptian robots to just about anything fighting on an alien or magical landscape can utilize these guys.  Also, if you're into object source lighting like I am, well, this is a playground waiting to happen.









     So, why are there no pictures of my work in here?  Well, to be honest, I've had a bit of a painting conundrum that has knocked my painting schedule for a loop (not to mention you can tell from my lack of articles that free time has been harder to come by) but I do have a few projects in the works right now.   A nice big and beautiful Cyclops model from Comfy Chair Games on a Firebucket Forest Floor base (yup, they do pieces for square basers too!) as well as two gentleman that have contributed to my lack of free time, Limited Edition Doomtroopers Andrew Drougan and Micheal Farraday from Mutant Chronicles Ressurection by Prodos. They are on 40mm Boardwalk on the Bayou bases- my Dark Legion and (sooooon!!!!) Blood Beret forces will be on a combination of non-planked Boardwalk on the Bayou and Forest Floor bases- those two packs together should give me enough variety.  



     Now, I told you that story to tell you this one.  Firebucket doesn't just make some of the most amazing bases out there... they also have an incredible table project that I've been drooling to get my grubby mits on for almost a year.  This thing is actually the reason I didn't bother getting the Secret Weapon table, because I liked the aesthetic of this table and it's accompanying terrain far better.  This project is coming.  February 3rd is the intended launch date of the Kickstarter, and brother you want in on this.  These tables are amazing, and I really can't wait to get my hands on them.  The guys at Firebucket are some of the most quality control oriented people I've ever met in this business, and I really think they're going places. Incredibly high quality affordable HDF terrain that is designed not only to give you a stunning look on the tabletop but also have a wide variety of use options. This is going to one to open your wallet for- in fact I've already got $300 sayin' I'm gonna have me a brand new T5 Tile City table complete with buildings and containers and roadblocks!  Make sure you check this out when it goes live- we'll have an update for you then.  

 Another possible setup.  The possibilities are almost limitless.
A Deco MBBM set and an Outpost MBBM set on the T5 tiles; this time with Planters.

Once unlocked, and lit, ARC Pylons can be quite spectacular. (LEDs not included)

That's about as much eye candy as I can dish out in one morning.  If anyone has pics of their favorite models on FireBucket bases, I'd love to see you works!




See you on the other side of the table,
The Second Class Elitist

Time to Paint Some Warzone!!!

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     So, we've had our Warzone Resurrection models for a little bit of time now, and I've hemmed and hawed about how to paint them.  Well, here is my decided paint scheme, as well as a nice painting challenge for anyone looking for an excuse to pick up a brush.



      So, a little bit ago I reached out the gaming masses for some help with my Cybertronic paint scheme.  I offered up a bunch of designs that I was mostly but not completely happy with.   In among all the offered advice was this little nugget of joy:

Or if you want really classic cybertronic keep the patterning of the martian night proof you've done but shift the palette from black and red to dark blue and dark neon green."

     Which got me thinking about my color palette all over again, and forced me to go back and (for a fifth time) review all the Cybertronic imagery I could find.  In doing so, I really wanted to try to reproduce this look- it was semi-classical for the MegaCorp, would allow a high-contrast blending style I enjoy to paint, and would show up nicely on the table top. And so, with a little help from all my friends in the interwebs, my Cybertronic Paint Scheme was finally born.

     I'll be posting some more pictures of them as I finish models.  In the meantime, anyone with unpainted figs from this Kickstarter (which would be probably everyone) should really go check out Big Jim's blog for inspiration.  He's hosting a 3-month long painting competition to get people jump started on their painting.  TokenGamerChic and I are in it, and you should be too! Hopefully, Belgarath will "unlazy" long enough to get his models assembled now that he has all the right parts, and toss up another ten for your viewing pleasure as well. We took these using Big Jim's pledge as the backdrop as proof of date- because anybody can write any month they want on a sheet of paper (you could be starting your March pieces right now!) but this creates a time-stamped proof. 
Eight Ronin, Captain Hiroko, and Lord Nazuki for TGC.  The heavy cool tones of the
backshot played hell with my auto-filter:  They're actually primed white!

Straight from the MCR Deptartment, four Armored Chasseurs, and 6 regular ones.

     Well, time for me to put down the keyboard and pick up a brush! AND SO SHOULD YOU!!!





The Second Class Elitist

Zombie of the Month: Zombie Vixens

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Zombie of the Month

   Wouldn't it be great if there were a Zombie of the Month Club? Wouldn't it be awesome if, once a month, you opened your mailbox and saw a little package, and you opened it and found a shiny new zombie miniature? Every month, a different zombie, from a different manufacturer. What a fun way to add to a horde.
   I wish I could offer you that. Alas, even I don’t have that kind of stock. What I CAN do is SHOW you a different zombie every month. There are so many wonderful zombie minis out there, and they each deserve the spotlight for just a moment before they disappear into the endless masses of writhing undead.
   And so, in the putrefied spirit of the never-ending Zombie apocalypse season, I bring you:

The Zombie of the Month – January 2014 – Zombie Vixens by Wargames Factory



  Naturally, when I decided to build a massive, all-purpose wargaming zombie horde, the first thing I looked for was the ability to add massive numbers of zombies rapidly… fast forward a month and I remembered that there is such a thing as quality. But then, I had a vision. Zombie Vixens, a box of zombie minis made by Wargames Factory. A way to have both quality and quantity at an acceptable level for my finicky tastes.
   What’s so great about these Zombies? The sculpts. Oh my stars, the sculpts. Faces that look like faces, body shaping that lets you know these girls were hot when they were alive, poses and details that unequivocally tell you they’re dead. Good, clean sculpts with enough detail to create a great picture, but not so much detail that you don’t want to get stuck painting it.

   Now for the more technical stuff:
            Scale- Wargames Factory sculpts most of their models in what they call 1/56 scale, which
is a 28mm scale. Specifically, these are approximately 30mm to the eyes, and 33mm overall, though, in a nice touch of realism, each figure is a slightly different height. The figures are about 5 heads tall, which places them nicely in-between “I’m sculpted like a toddler!” and “I know I’m biologically accurate, but I feel like I have tiny head syndrome.”
            Genre- Definitively modern, a mix of urban and suburban good-looking female civilians. The zombie chicks you’d expect to run into about town today… if you lived somewhere with a very low obesity rate, a high attractiveness quotient, and, of course, a zombie apocalypse. So, Los Angeles.
Material- These are plastic models. A nice, lightweight material that holds the details in the sculpt well and cleanly. Sure, there are some mold lines here and there, but usually well placed along clothing seams and easy to file down when necessary.
Parts ‘N’ Bits- A box contains three identical sprues, each with 10 and a half and a half zombies. Each figure is separated into a body, two arms, and a head, and labeled (A1, A2, and A3 for the first zombie, etc.) so you know which pieces were designed to go with which figure, for those of us who are less good at the conversion thing. Ten and a half and a half zombies? That was not a typo. The box is labeled as containing 30 multi-part figures, but the generous folks at Wargames Factory also threw twocrawlers into each sprue as a bonus. So, for the purposes of devouring the living, you are really getting 36 total, 12 on each sprue. And there are some extra heads, arms, and accessories (like purses and such) in there for your conversions, bits box, or terrain clutter.
Assembly- The parts match up fairly well. It’s pretty easy to tell how joints are supposed to

fit together, and they attach cleanly, with just glue, and without extra work. However, since these are fairly realistic sculpts of lean figures, some of the arms are so tiny that they have a higher than average propensity for breaking off.
Bases- The box comes complete with 30 beveled, unslotted, round 25mm bases, right there on the sprues… which means they also come the same unfinished gray as the figures. Since the crawlers are a bonus, they don’t include bases for those, but you have a few extra lying around, right?


Ratings:
           
Sculpt: 5 brains out of 5. The sculpts are my favorite part of this set, hands down.

Affordability: 4 brains out of 5. At $21.95 per box (if you can find it in a store or online and skip the shipping), that’s 61 cents a zombie. Pretty dang cheap by almost anyone’s standards. Worst case scenario within the continental United States and the most expensive shipping option on the manufacturer’s website: $30.20 (UPS Ground), 84 cents a zombie. Still a steal, especially if you don’t need a thousand zombies.

Value: 5 brains out of 5. Sure, I’ve seen cheaper, but at nowhere near this quality. You will love looking at them. You will love painting them. You will love not having to spend an entire paycheck for 3 dozen zombies.

Availability: 4 brains out of 5. This is actually a very high rating, as few miniatures have the benefit of widespread retail store availability. But these figures are new (2012), and are a current part of the manufacturer’s Dark Futures line, so you can get them all over the place online, usually for about the same price.

Pros: Really nice looking models, fairly easy to work with
Cons: No versatility of genre- there’s no hiding that these are designed to be modern urban/suburban civilian models only


 That's it for this month, folks. Tune in next month when I look the figures from Last Night on Earth Grave Weapons Figures Set.



Ali Alcatraz




The most original urban table you'll ever see- on Kickstarter!

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16 tiles stacked up: a 4'x4' table is 4" tall.
     Here's one I've been waiting on for a long time now.  Almost a year.  I even scrapped my own urban table build because I knew it was coming.  Why?  Because this is going to be the coolest, most original looking urban warfare table you've ever seen. Original, durable, incredibly modular, and reasonably priced.  If you play anything modern or futuristic, you really need to check out the T5 Table from FireBucket Games.
     I've talked about the gentleman at Firebucket before- reviewing some of their terrain pieces and bases in past articles, and even putting a lighting rig in one of them.  Their stuff is incredibly well constructed and some of the highest quality add ons for game play it's ever been my good fortune to get my hands on.  They have had this dream... a dream of a completely modular, completely original looking gaming table, that would be producible and able to be shipped to the masses.   T5 is the culmination of that dream.  Now they just need some Kickstarter help to make it a reality. Which is convenient, because you need this terrain!

A Deco MBBM set on the T5 tiles.
     The first thing you'll notice that makes T5 stand out from the rest of the gaming world is that the buildings aren't ruins.  Surprise surprise, some people like to actually live and work in buildings, not just blow them up. Who knew, right?  These building kits, dubbed "Modular Building Building Modules." Aside from being catchy, the name is accurate:  there's a fairly endless combination of building structures that can be made from a single MBBM kit.  This picture shows a single kit utilizing all pieces (and a still locked balcony addition). That second story can be placed as a separate building, on the other end of the riser above the street, next to the first floor connecting it in an "L" to it with the roof sections, or any number of possibilities.  All MBBM kits are designed to stack up as well, so five or six story superstructures are simple to achieve. (I feel a Mega-City One coming on...)  As they are octagonally indexing, you can connect hem on a variety of facings, allowing nearly limitless facing possibilities, and guaranteeing your terrain is never in a position where it is unable to fit due to incorrect "right angles."

One possible setup.     The MBBM isn't even the star of the show, even though it may well have been worthy of a Kickstarter of its own.  The big deal here is the T5- Tactical, Topographic Table-Top Terrain.  This is an urban table designed for 28-32mm figure games that allows you to build the City of Tomorrow and store it easily in the closets of today.  The T5 building tiles are 1 foot square, and made of HDF board. While they have layering to create the differences of street and sidewalk (hence the Topographical bit), they stack up cleanly and easily, storing an entire 4x4 table in only 4 inches of vertical space.  I gotta admit, I never thought I'd have a gaming table that I could store in an LP rack, but here it is.  

"Bone Lock" is what we've taken to calling the piece that interlocks tiles for more secure gameplay.  They are part of the lower layer and are not visible from the top, keeping the appearance of the city uninterrupted.
     The pieces all interlock using a connection sandwiched inside the board components to allow for concealment of your connectors, while not needing to get "under the table" to put them in place.  Did I mention the design aspects of this project are astounding? So, how is that possible you ask?  To my understanding, all those sidewalk and building plaza pieces aren't glued down to the road surface layer. They're independently removable layers, which means the connectors can be concealed in between them, and small plates that stand vertically (concealed in the grating in the sidewalks) lock the pieces vertically together as well.  The entire board interlocks to itself without any disruption of surface or anything visible to break that "fourth wall." Oh, this also means that not only can you move your road tiles around anywhere you want, but you can organize your building plaza layers as you see fit as well.

Planters (plants not included)     So we've got incredible table plates, as well as incredible buildings... what more can you ask for?  A simple thing that I've never seen, and didn't realize until now that every urban table I've ever played on has been lacking. Landscape planters.  Every city has them in one form or another, and these little babies allow you to have cover you could reasonably expect in a city, right at your fingertips.  Oh, and don't worry about it not coming with the plants themselves.  As soon as I get these bad boys, I'll put up a "how to make trees" tutorial for filling them- it really is incredibly easy.

Scale shot of the Container 422.  4" long, 2" wide, 2" tall.        There is a picture of these stacked up in the Stretch Goals section below.     For those of you who prefer a more fabricated fare, there's the sickest looking shipping containers you've ever seen.  Now... these are the one piece that's a little more limited, but I don't care. You really can't use them in a modern setting, but I don't care. These are fancy-pants enough to make sense in a Heroic setting like Pulp City, and definitely futuristic enough for Dark Age or Warzone or Deadzone or any other Zones you might be playing. Now, the one showed here does include the acrylic windows option which is an as-yet still locked stretch goal, but even without that component (such as if you just had a wall
More Containerswith that shape but not punched through to allow the window) this piece would be gorgeous. Additionally, there's a further stretch goal to allow multiple sizes of containers, as you see in this other shot.  The containers not only hold themselves together, they are also stackable in locking shapes, and the tops are removable to get to any action occurring inside.  Oh, and just because these guys are insane, the door hinges are operational as well.  Not at all shabby for a $10 piece of wood!


A Deco MBBM set and an Outpost MBBM set on the T5 tiles; this time with Planters.Now, the big question is, where's the sweet spot on this one?  Never fear, I've done the math for you.  In this case, it really depends on what kind of table you like- if you like'em petite at 3x3, if you're a 4x4 kinda gamer, a 4x6 bloke, or if you go all out with the 4x8. The "Small Town,""Medium Town," and Large Town" pledges cover the first three options, and if you're a big bad 4x8 kinda gamer, your choices are to add panels to the Large Town, or better yet get a buddy to pledge in and both of you go for 4x4's. The reason is the planned freebies: your choice of one unlocked special street tile per pledge, so it's better to keep'em small and numerous.  Additionally, whichever table you're pledging for, you want to add $69 to cover a building and a shipping container- these will net you additional freebies.  If for some reason you can't handle octagonal buildings, at the very least snag the shipping container, because at 7K (which this will blow past) that one container gets you a second one for free.  


Road Horse barricades     If you weren't looking to buy a table, there's a couple other really good choices for pledges.  There's a $55 "Stack'em High" pledge that gets you ten of the storage containers.  That's a savings of $35 off the add-on price! You're literally getting 4 for free, and then another freebie when the stretch goal unlocks.  Buy 6, get 5 free ain't a bad way to build a table.  If you're looking for just these buildings (and who in their right mind wouldn't want them!!!) there's a $60, $110, and $200 pledge for one, two, and four building kits.  Not as deep a savings on these as the storage units, but considering the amount of building you're getting, how modular it is, and the amount of possible options to be unlocked involving them (not to mention what other gaming companies are charging for their fixed position terrain these days).  If you just want the bare bones to help support a really solid company get what they need to make the tables of nelgected gamers everywhere better (read: mine), then either jump in ten road horse barricades for $5, or a single shipping crate for $8. Every little bit helps in a grass roots kickstarter like this. 

A Deco MBBM set and an Outpost MBBM set on the T5 tiles.     Remember guys, projects like this is what Kickstarter is all about:  helping a small company realize their dreams of making my gaming experience better.  Er, I mean, getting their business off the ground.  All joking aside (which is really painful for me!) this is the real deal. This isn't a company launching a Kickstarter following on the heels of it's already successful half million dollar kickstarter of last quarter, and this isn't some fly-by-night that's going to take your money and not deliver.  From everything I've seen of Firebucket, I'll stake my reputation on them delivering on time- maybe even a little ahead of schedule.  This is a quality product at a more than reasonable price, and I really feel that anyone who picks this one up is going to be very pleased with their purchase.  So open up your wallets (I'm looking at you, Captain and Big Jim!) and let's help these guys knock this one out of the park.

See ya all on the other side of a brand new gaming table.
The Second Class Elitist

Zombie of the Month: Zomblins!

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   Happy St. Patrick’s Day from LXG! You didn’t really think I wouldn’t give you something special for St. Paddy’s day, did you? After all, between Army Painter’s lovely paint color "Necrotic Flesh", and a theory circulating around lately that zombie blood is green, the color is just so zombie friendly that I couldn’t pass up the chance to give you something thematic. No, I did not find any zombie leprechauns (yet), but I found the next best thing. And so, without further ado, I give you…
Zombie of the Month – March 2014 – ZOMBLINS! – by Titan Forge
What’s so great about these Zombies? They’re zombies! They’re goblins! They’re Zomblins! What could be better than taking two of the ugliest creatures ever devised by the mind of man and SMASHing them together into one fantastically hideous creation!
 
These beauties were designed for Titan Forge’s Gravehaunt Hills collection. For some reason, they don’t show on the Gravehaunt Hills page, but they do sell them on their site. You have to use the search tool to find them. So, I’m not sure what’s going on with their website. I heard rumors that they were planning to expand the Gravehaunt Hills line, so maybe the website is out of sync right now. But they do have some fun stuff on there, like these guys!
Onto the basics:
Scale- These guys are 28mm scale, which means they are a whopping 18-23 mm high, depending on what’s sprouting out of their heads.

Genre- Period Fantasy… unless you know some other genre that would have undead goblins. If you play modern but really want some zomblins, maybe you could make them into little Trick-or-Treaters. The heads are big enough that they could be masks.
Material-Resin, not that material has a big impact on stunted little undead munchkins. There’s really nothing to break off, and if it did, would you notice?
Parts ‘N’ Bits-
The set doesn’t come with any extra anything, but see bases below…
Assembly- The figures themselves come fully assembled, although they are not pre-attached to their bases (which is good, because that would have made painting them a female dog. Besides, this way you can choose to put them on different bases if the ones they come with are not what you need.)
Bases-
The bases the set comes with are these gorgeous, sculpted, beveled, 20 mm square bases. If you don’t play on square bases, that doesn’t help you much, but honestly, given the price of the blister pack, you’re kinda getting them for free, and they’re beautiful, so don’t complain.
Ratings:
Sculpt- 4 brains out of 5- I’m afraid judging the sculpt on these figures is quite a matter of taste. The sculpting style is somewhat gawkish, but, you know, they’re zomblins. What other sculpting style would you use? At any rate, the sculpts feature incredibly deep cuts, which will have you cussing when you are trying to lay down your base coats, but praising the sculptor when you get to the wash and dry brush stage. These babies hold a wash beautifully, and virtually dry brush themselves. And that includes the sculpting on the bases, as well. Very easy to get a good finished look on these figures.
Affordability- 3 brains out of 5- The price of the pack itself is $9.31. Unless you are ordering it with other things, you’ll have to factor in another $8 for shipping. Of course, this is all unless you find someone selling an old pack on Ebay, in which case anything goes. At any rate, you can count on the price per zomblin being somewhere from one and a half to three and a half dollars. Not bad at all, but not a price point at which you want to build a thousand zombie horde (of course, at that point, the shipping would be free, but with only 5 preassembled figures it wouldn’t say much for variety.)
Value- 4 brains out of 5- With a wholly acceptable price point, a viable (if imaginative) excuse to field them for anything but some futuristic genres, included sculpted bases, and some really creative sculpts (one guy has mushrooms growing out of him, for crying out loud), these are definitely worth picking up just for fun. I think the situation in which more than one pack would be useful is a rare one, but that’s no reason not to get some. They are entertaining to paint and to look at, and it’s just fun to have an excuse to blurt out "Zomblins!" once in a while.
Availability- 3 brains out of 5- You can buy them directly from Titan Forge’s website (if you know where to look for them), but I really haven’t seen any third-party vendors sell them, even online. Obviously, there will always be some floating around on Ebay and the like, but they are not swarming the internet the way zombies should. Still, as long as Titan Forge doesn’t vanish, you’ll probably be able to get some.
 
Pros: ZOMBLINS!!! See, isn’t it fun to say? Like I said, a lot of fun going on in the sculpts, and they come with some really nice bases, even if you just use them when you want to put your little ones on display. Basically, good, unclean, all-around fun.

Cons:
Not really something you are likely to have a specific need for, nor likely something to build an army, game, or anything else around.

 

 


 

 

 

Kicktracker: Counterblast Adventure Battle Game!

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     So, anyone who's seen my movie collection knows I have a thing for old, bad, b-rated movies.  Classic retro monster flicks and scifi (much to my girlfriend's dismay).  If you're a fan of Buck Rogers, Flash Gordon, Rocketeers, and the like, then this is a great game for you.  But time is running out, you only have two days left to save the earth... erm, I mean, make a pledge.




     Counterblast is a unique setting taking place in an alternate Earth where aliens noticed the human testing of nuclear weapons and made contact.  Humanity then quickly took to the stars, becoming all at once a source of new defenders to the galaxy, and a new threat to other species.

    Counterblast is a 28mm skirmish pulp scifi game, where you field a crew of models from one of (currently) five factions:  The Galactic Defense Force, the Lancers (freebooters, rebels, or pirates as you see fit), the evil Edofleini, the Amazonianly impressive Neiran Empire, or the all-robotic Mekkus.  Each faction is well described on the Kickstarter and in its updates, so go there to take a look!

     Visually and contextually, Counterblast is well entrenched with the tropes of pulp-era scifi.  The models are "genre appropriate" straight down to available bubble helmets for spacesuits.  The Amazon Women of the Moon are 40mm bases and a savage militaristic-yet-sensually-diplomatic race. The Mekkus are driven to eliminate (dare we say... exterminate?) all non-robotic life, and incorporate living and machine into their constructs. This isn't a grimdark darkgrim future... this is a world of cliffhangers and rocketpacks and rayguns which will delight and inspire.

     From a rules perspective, Counterblast balances simple mechanics with the variety of actions and abilities you need to be able to keep small model count games interesting.  Gameplay isn't about "to the death!" all the time, but is more about succeeding in objectives that fit the tropes of the genre: stealing a McGubbins, rescuing a hostage, making repairs under duress, and all the exciting aspects of mid-century scifi.  Rules are also designed to allow a fully functional Campaign format, where models will gain gear and/or abilities as games progress.

     This isn't a mass combat game, where you'll want to field the Galactic Army against the encroaching tentacles of an Edofleini armada.  This is a game where every model you field will have a name, a personality, and a story trailing back over several games of heroic (or nefarious) deeds.


     It's fair to say Airlock Games is a new company without a proven track record, but it's more fair to say Airlock Games is the next evolution of Bombshell Miniatures (and perhaps not even it's final form!- sorry, couldn't resist the gag).  Bombshell has delivered a few smaller yet successful kickstarters to date, and never with long delays or missed delivery windows, so there's actually a good history there. 


     Airlock Games has access to the entire back catalog of Bombshell Miniatures.  So, while a great deal of the models for Counterblast are new and being released through the Kickstarter, there is also a sizeable catalog of existing pieces to base your order on.  Which is good, because I know a lot of people prefer not to buy off of concept art, but want to see finished models first- and you can.  Also, a large number of robots are playable as two of the three factions, meaning you can "powerbuild" forces using a lot of overlapping figures.  Additionally, most of the Bombshell line is available as discounted add-on packs during the kickstarter.  Not only will you save the shipping, but you'll get an up-to 20% reduction in the list price, which isn't a bad way to go!

     This Kickstarter is a little different in that I really can't find a "sweet spot" pledge that's the bee's knees.  The $1 pledge level allows you to by any add-ons you want, which is unusual and wonderful.  The $60 pledge is the first to allow freebies, but really I think you're better off going with the $95 pledge, and getting two factions instead of one.  I mean, you need something on the other side of the table, right? Probably the closest thing to a sweet spot is the $170 Ultonium pledge- choice of five $45 faction boxes and the rulebook, that's a nice savings, but since you only get one of the freebies with it, it's not a "lock solid' sweet spot either.  Let's keep in mind though that this isn't a big company trying to expand an already existing product line, this is a new launch- what Kickstarter is supposed to be about- and as such the freebies will be a little lower.  If you're unsure, I'd say drop in with the $95 pledge.  You get all the freebies, the rulebook, and two factions to play games with.  $95 isn't a bad "beginner's box" price for two forces, let alone one that comes with a whole rulebook. 

     With only about 2 days left, this one is guaranteed to fund, but needs some help to hit spectacular levels.  It's a stone's throw away from a $60 pledge (which is already a $10 savings off list) including $31 worth of add-ons, with two of those being Kickstarter Exclusive models.  Hit up the kickstarter, and rally your friends for some classic, high-flying cliffhanger action!

     I'll see you on the other side of the table.
     The Second Class Elitist.

Spinespur Kickstarter Models Review Pt I

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     So, as anyone trying to read our blog will notice, hobby time has been on short supply recently.  I had really wanted to get these up and done before Cold War, but just ran out of time sadly.  So, about six weeks behind schedule, I wanted to show you guys some sexy lumps of metal I've been working on, delivered hot from the Spinespur kickstarter and now up for grabs on the Comfy Chair Website. 






     Spinespur I think will always remain a bit of a "guilty pleasure" game for me.  I just love this crazy thing.  It's not tournament or competitive play themed.  The models are in my least favorite material to work with, white metal.  The Campaign play rules are still a bit of a work in progress.   All reasons I should be spending my time and money somewhere else.  So, why am I talking about it then?  Because the rules for gameplay are tight and simple, using a unique gameplay engine, and the models and characters are simply too characterful to not build and paint.


     So, in this short set of reviews (two or three depending on how many I can fit in) I'll be painting up and discussing the models released via the recent Kickstarter.


     The Primes are a much-longer-for addition to the Institution's forces.  Not only are they physically powerful, but they can help keep some of your other rogue elements in line and doing what you want.  Definitely a plus on the table, and I don't think if I'm fielding the Institution that I'll ever go another game without at least one of them on the table.  The Primes come two models to a blister: which we've nicknamed "Punchy" and "Hamlet." Punchy I believe will be fairly reposable- the joints are delineated really well, and if you're careful you could adjust his swing a bit.  As you can see, his right arm is far larger, so if you wanted to do a "patchwork man" paintjob on these it'd look impressive. Hamlet demonstrates the more cerebral side of the entry, and has great poise.


 

     The stance and definition on both of these models is really impressive.  I really wanted an over-the-shoulder OSL for Hamlet, and I think the lamp post from FireBucket Games did an excellent job of not only giving it the right height of OSL, but it stretches the model vertically and ties the base into the piece incredibly.




     Heavy Bat Thug is possibly the one out of the bunch I was looking forward to the least, but I think in person he does a lot more.  He is a little more expensive for a "basic thug" model (coming in at $11 instead of the four-pack for $15). However, he's a really solid model.  If you're playing some Street Chum he'd make a great Leader.  He's also burly enough that you could potentially use him as a one-off for other models ("Bash" in place of "Hack" for example?) and really, he's got enough weight to him that he's not overpriced, just not bargain basement.  One of the main reasons I was unsure about this model was that I wasn't sure how "interesting" he'd be to paint up.  Big boots, jeans, t-shirt, vest, no face, simple weapon.  Surprisingly, he's got a lot of detail.  The jeans and vest have a ton of folds in them (which I tried to demonstrate with a high contrast painting style). The t-shirt has some definition points on it, mostly the belly holes, but it's a blank enough canvas for some interesting free-hand work if you wanted.  The arms are a large blank canvas- as he's a bit of a fat fattie, there's no muscle tone to speak of.  Again, a good location for some freehand tat work if you're so inclined.  He also has a belt chain on the left hip that you didn't get to see during the Kickstarter.  What does someone like this in Spinespur need a belt chain wallet for?  I'm guessing to hold pictures of his mom and a "'case condom," because he's obviously safety conscious and family oriented. There's a little bit of craziness on his forearms that I honestly couldn't quite make out what to do with them- not sure if that's due to a slight mismold, or if that's just some stuff up there, but thought I'd let you know.



     Spinespur is all about strange, unique characters, and to me none of the new models typifies that better than Bellsaw.  A butcher with a chainsaw wearing a diving helmet.  Oh, how I love Spinespur.  Seriously, what over game could offer a model like that with a straight face?  This model is expertly crafted.  It's the little things, like the folded down boots.  The attention to details is amazing.  Metal study, fabric study, leather study, and skin study all on the same model- there's a lot you can do with this guy. Again, from the purely "dollars to points" perspective he's twice as expensive as your basic chainsaw thug, but as a Street Chummer he's a step up. Also, there's just so much character to him. Diving hood and a chainsaw... again, where else are you gonna find that??? To me, the model was whispering that it wanted some semi-inappropriate freehand, so I figured a Mom tattoo would be perfect.




     Last but not least is a model I was really, really looking forward to painting, and it did not disappoint.  John Henry.  Oh, John Henry.  Two big hammers, very characterful face, lots of subtle details.  Defiance and willpower are written all over this one.  I think if you're playing Redemptionists, he fits your bill perfectly... and in fact I hope Dante gets redone at some point to be a little more like this. Just like the last two, he's only a "simple thug," so you're not getting the most in points per dollar.  


     This is a beautiful model, and the hobby needs to be more than just about points per dollar or we'd all be playing with cardboard cutouts. This isn't just a thug, this is a ten dollar thing of beauty.  I see a lot of conversion possibilities with this one as well, such as weapon changes and whatnot.  I repositioned him to be scaling a fire hydrant (courtesy of Fenris Games) to make the base a little more dramatic.  The model shows great movement as it is, but I wanted to tie that movement into his defiance, and having him trying to Hammerjaw someone like Hack or The Beast made that make perfect sense.




      So, there you have it.  Five models from four different kits.  All of which are available from Comfy Chair's webstore, so no reason not to go get some street cred of your own.

My Hobby: a look back

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So, for the first time in longer than I care to remember I can open my windows in my house without Snowpocalipse 2014 rearing its ugly head.  Most of our UK readers and freinds are at Salute seeing goodies I won't know about until Monday.  What's a lonely blogger to do?  Oh, how about an informative introspection piece!

So, this is going to be a little different than most of my articles, but I'll try to keep it interesting and to the point.  There's a moral to the story, a method to the madness, and I hope you follow along to the end.

A little over a year ago, I was feeling really worn out on the Hobby.  I was playing predominantly two games and their spinoffs, and that was it.  The problem is, I had been playing those two games for literally decades.  Sure, there were edition changes, but even edition changes (with good reason) do their best to remain true to the "Stylization of the Property" from one version to the next, so those two games had, by then, gotten quite stale.

At the risk of sounding egotistical, I was pretty good at them.  And had built/painted/competitively succeeded with almost every faction available, and I generally knew an opponent's army list and its properties better than my opponent did.  In short, I was bored, and the Hobby had grown dull for me. 

Then, the best thing possible happened- the company drank and extra large mug of stupid juice, and royally upset my blogmate B97.  To the point where he was literally turrets-spitting mad.  We went from organizing campaigns and tournaments to boxing up and shelving over $30,000 worth of models and terrain overnight.  Which to be honest was a really sad moment for me- half my life has been dedicated to a Hobby that I love, in various forms of endeavors.  What made it worse was aside from one or two other games which I really wasn't interested in, I had bought into that company's propoganda that "this is all there is on the market" so I was fairly confident that the long strange trip was over.

I stumbled around a bit, and started trying to look for something out there I'd missed- maybe there was some game hidden somewhere?  I guess I could break out my old Battletech stuff... and then it happened.  The Internet happened.  We started finding A WHOLE FREAKING LOT of games out there- not just companies producing their own flavor of someone else's models, but entire game systems with entire product lines that had nothing to do with what we had just boxed up. 

I was tickled.  I found models that were original and creative, from great sculptors and great designers. They weren't the "same old Space Trooper, now with more medals!" but were unique and beautiful snowflakes all their own.  We found game systems that were engaging and new and dare I say it, fun to play

Folks, this is why I do what I do.  Somewhere out there, this weekend, there's a gamer who positively hates the new army book his faction just got, or is simply tired of painting the same color scheme on the same style figures, or maybe just wants to roll a different type of die.  That guy is one more unfulfilling expensive purchase away from leaving this Hobby we all love.  Unless, of course, someone hands him a strange little soldierdoll from a game he's never heard of, and offers him a demo.

B97 created this brainchild for that reason- to boost the signal.  It's something we all have to do.  This Hobby doesn't belong to multi-million dollar companies.  It doesn't even belong to the smaller game companies that LXG supports.  It belongs to us- every single person who gathers with their buddies (or mates if you prefer), knocks back a pint or two, and rolls dice complaining about their outcome.  It belongs to every one of us that picks up a brush and tries to put our own mark on our models.  It belongs to every one of use that every read a bit of backstory and thought "oh yeah, that's the guys I want!"

Take your Hobby back, and help those around you find the game they want to play to.  There's a ton of really inventive "boutique games" out there which will challenge your perception of what a miniature game can be, and should be.  If you feel your hobby is getting stale, I urge you to try something new. 


Keep an eye out this week for a big Spinespur battle report (I'm editing down the photos tomorrow) as well as an article from a new Contributor, about a new Game.  Exciting times!

I'll see you on the other side of the table
The Second Class Elitist.

Keeping your Hobby alive: What to do when you hate painting, part 1

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Hey guys and gals, today we start a new series about a topic that effects many of us, myself included.  First a little background, though.  I used to live about 20-30 minutes from the rest of LXG but a few years ago I had to move another hour or so away.  This has severely hampered my ability to game and hang with my gaming friends, to say the least.  To add to this problem the nearest gaming store isn't much closer and it's in the opposite direction, so I'm not playing as much as I would like.  There are only so many things in this hobby that can be done on our own, and I hate one of them.  Painting.  So I'm going to take some time and talk about the things I have been doing to gear myself up for painting, and show off some of my inspirations.

How I feel when I have to paint.



First off I need to explain why I would want to paint my minis and not just play with them unpainted.  The answer here is simple.  I was attracted to the hobby by painted armies dueling it out on fully painted and terrained tables.  It's the spectacle that got me to look at these models and decided to spend hundreds of dollars on them.  If I just wanted a strategy game, chess is cheaper and more tactical by far.  No I want soldier dolls shooting and stabbing each other, with me as their general. If someone told me they perffered this:


To this:
I'd call them a liar to their face.  What they prefer is the same thing I prefer.  Not painting.

Painting is a daunting task for those of us that didn't choose art as a way of life.  It can be scary.  Additionaly we are inspired by beautifully painted models, and I've yet to meet someone who just painted a mini great the first time out, without other art training or practice.  Painting is a skill that does live by the principal: practice makes perfect.   I promise you my first attempts at painting were pretty terrible.

I was lucky when I started in this hobby.  I had two advantages that not most have.  The first was my immediate group of hobby friends (friends that share the hobby) had 2 good painters in it.  It drove the other 2 of us to at least try.  I can't say enough about Shawn and Jerry.  They were good painters that pushed me paint.  They also had a lot more experience and showed me some tricks to make painting easier.



The second advantage I had that sadly is gone now was the old model for GW hobby stores.  The one I went to had a staff of 4, and all of them were good painters and more importantly good teachers.  I learned almost everything I know about painting from Antonio, Mike, Matt and Tom.  Having good instruction makes everything easier to master.

This second advantage I can say is answered.  No I'm not opening a local store near you, and no GW is not going back to that number of staff (at least not in the US), but there is another resource for this information.  I've been using it for the last few weeks and I'm inspired to paint again, so I think it's worth sharing.



Miniwargaming.com has a series of videos done by a good painter and teacher named Chris. Chris does a series called quick tips, where he takes ideas from the viewers and shows you how to do them.  Recently has started an educational series call Miniature Painting 101, which I have found to be fantastic.  Even someone like myself who has taught this level of painting as a GW employee have found info worth viewing.  Additionally they have over 100 DVDs available for stream and download.  Oh and that doesn't even mention the tons and tons of other content they have for a variety of games.  Some of the content is available for free, but the DVDs and the Miniature Painting 101 videos are only available in the vault.  This is their pay section, but before you freak out they offer a 7 day free trial and a 30 day no questions asked money back guarantee if you forget to cancel before the 7 trial.

Here's a sample quick tip that I really thought was good.


I know that last sounded like an advertisement, but honestly when something get's me excited to paint, it deserves a plug.  So if you are struggling with painting, and think you can't possibly do anything that is worth showing, I challenge you to find a resource to learn from.  If there isn't one local that you are comfortable with, then try miniwargaming.  I think you'll be surprised how much better you get when you have a good resource to learn from.  Oh and practice!  It really is the only way you can get better.

If you have any good resources share them below.  Anyway, until next time...
Belgarath97

Spine City? Sinspur? Who cares, it's a Spinespur Batrep!

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Spinespur Book 1: ThresholdHaving just received a bunch of terrain from Mr. Walter Anstiss in the post (gods I love the smell of mdf in the morning!) Ali and I decided that before we started painting them, to set up a game with all unpainted sepia looking terrain, and completely painted models.  It'd give the game a "Sin City" kind of look.  So, artistic license in hand, we settled down for a 200 point game of Spinespur, the Dark Faith versus the Institution...





     I'm not sure if "the look" worked as well as we wanted, but I'll let you be the judge.  All the buildings are untouched MDF or sepia finished ceramic.  The scatter terrain is barbed wire or rusted metal.  The streets of Spine City are unfinished cork.  And, as you can see, the models are lovely!!!

     Ali Alcatraz really wanted to show off, so she brought the Anti-Pope, all three Cardinals, a pair of Sisters of Obscenity, and eight Torn.  All the models save the Torn are official Comfy Chair models.  Those of you that have been reading her Zombie of the Month articles might have noticed an apparent base change for the zombies.  It's actually so much simpler than that- Gaming Rings from Firebucket Games, primed and just dropped over top the models!  Those things are so well designed that they stayed in play be freaking gravity- just drop them down, then remove them after the game and your models are 25mm-to-30mm ready in an instant.  She wants to order enough of them for her whole horde now.

     As for my force, I brought the good(?) Doctor himself, a pair of Little Ones, Hack, the two new Primes, 2 Trauma Hounds, Bellsaw, John Henry, two thugs with Bludgeons, and one thug with a Molatov- because I can't not bring Broad Street! Hometown Pride for the win! I don't have the Comfy Chair models for Little Ones or Trauma Hounds (yet!), so those needed other options.  The Little Ones are a simple conversion of 28mm scale children models with adult heads, and the Trauma Hounds were borrowed from Ali's Last Night on Earth: Zombies with Grave Weapons set. I figured the "tied up in barbed wire" look subbed for straight jackets pretty well. 

     Setup was pretty straightforward.  Due to Cardinal Inferni's buff to powers within 5", it was a forgone conclusion that Ali was going to set up her force in a "circle the wagons" kind of deployment, probably pick one spot on the table she thought she could defense, and make me come into her since she had range and I didn't.  Expecting that, I was hoping I could force her into a two-front war she didn't want by swinging models wide on the table and coming at her from a blind side.  I knew she was concerned about Hack and Bellsaw's mutilation sticks, so I was hoping that would pull her out of position a bit.

     Her Deployment was pretty much as expected- one huddled mass hiding behind a wall of zombies.  Ah, Torn, the ultimate in disposable meatshields.  I didn't realize they were all wearing suicide bomber vests as well, but we'll get to that in a minute.  I split my force in what looked like three factions, but with only two ways to go it was a lot more direct than it looked.  Hack, Bellsaw, and Heavy Bat swung the flank, while everything else was planning to wrecking ball through the zombie wall. Turns one and two were really straightforward, just moving up into positions.  (Side comment for anyone fielding a pack of Trauma Hounds- two Primes are perfect. One Prime each turn double moves, the other one uses "Heed me, Fleshlings!" to keep the goofballs focused, so this doesn't happen.  This leapfrogging technique worked out a lot better than trying to rely on just one Prime, and I think you could probably run four to six Trauma Hounds bouncing two Primes this way.) 


     Turn Three, just like normal, was when the party started.  Ali wins the Control phase, and starts moving torn into "rend the living" positions.  One Torn starts clawing away at a Trauma Hound, who in response does little to it.  To be fair, it's a flailing dead guy versus a headbutting lunatic in a straightjack- not the best way to engage a zombie.  Another Torn moves up into engagement with the Trauma Hounds, and both have done some damage.  Broad Street lobs his Molatov, and it scatters off target from the Torn- catching the Torn, a Stun Nun, and a Cardinal Anhelitus instead, so I'm all broken up about that.  About this time the Putrid Tide breaks free of the dam, and the zombies decide to have a picnic with my thugs.  That's fine, that's why you bring them along in the first place. Zombies eat the face off of a baseball bat thug and Broad Street. A Prime and a thug with a baseball bat come to the aid of the Trauma Hounds, dropping both of them. That's good right?  That means no more damage on that flank, right?  NOPE.  Anti-Pope comes out of hiding just far enough to detonate the first torn-corpse, hitting both Primes, both Trauma Hounds, the Thug, a Little One, and Doc Akron.  Little bugger did five times as much damage in death as he did when he was alive.  That ends turn three.

     Turn Four begins with Ali winning Control, and the first thing she does is hit that other Torn-corpse token.  Three more wounds to everyone who took zombie-shrapnel last turn.  That finishes off both Trauma Hounds, the second Little One (who was in the blast this time), and takes another bit out of the Primes and Doc. Oh, and it makes sure that the Anti-Pope is my PFT (Prime Freaking Target) for the rest of forever, because that's just dirty.  One Prime rushes the little hunchback in robes. He lays a solid right hook into the Anti. Both Stun Nuns pull back from the Zombie Wall flank, to help Falsifer try to slow down the Terrible Trio currently trucking down Pain Street towards them.  Dunno why Falsifer doesn't wanna stare down Hack, Bellsaw, and Heavy Bat by himself. I guess it's their awesome paintjobs.  Oh, and the chainsaws probably. 

     A Stun Nun tries hitting Hack with a throwing knife, and manages to hit. A timely spent Fear token means the knife strike will cause a Bleed effect as well. The Bleed effect from the knife will counter Hack's Regeneration, but I don't want to spend a half action to pull it out- I'd rather spend the time chainsawing the other Stun Nun like she's a giant redwood.  On his first action Hack charges...and misses. The counter strike from the Stun Nun hits home stunning Hack, so he looses his second action point. Whoops. Cardinal Anhelitus shreds the Prime to pieces with his weighted chain. Doc and the other flank try moving in to full court press the Anti-Pope and the Cardinals, while trying to avoid the zombie-bombs (zombombies?) that the Anti-Pope is detonating left and right like a really, really grizzly Fourth of July. Doc Akron also lobs a shock-sphere at a Torn, loosing due to a tie where his blood die is lower. Falcifer is much better with his throwing weapons, and at this point if Hack survives the game he's going to be able to open a used knife stand. A dose of Virulence on a Torn manages to finish off a badly wounded John Henry, who takes damage from it at the end of the turn.  

     Next turn Doc Akron decides he's had enough of all this, and hulks out.  He lashes at the Torn encircling him, killing two- which really only succeeds in giving the Anti-Pope more access to zombombies. Sure, at this point, ol' Staff-and-Rags is doing as much damage to his own hoard as he is to me, but that's really not a concern.  Did you ever put a blood sausage in the microwave for, say, fifteen minutes?  That's what one entire flank of this fight felt like:  nothing but bodies just exploding everywhere, showering my models with blood, gore, and apparently anthrax. A stun nun activates before Hack, stunning him and robbing him of one swing.  I really hope she was happy about  that, because the next thing Hack does is lumberjack her intestines right out of her.  The other nun engages Hack, keeping him tied up while body blocking Bellsaw and the fattie with the bat.  Falcifer manages to dig into Hack pretty savagely, and my game play is distracted by a fat lady working on her singing voice. 

     The final round begins with everything of mine that's left engaged, and nothing in contact with the Anti-Pope of the two Cardinals in the backfield... which ain't good.  Falcifer devours Bellsaw, and Hack lays into him- but not enough to finish him off.  Another zombombie from the Anti-Pope, coupled with "splash damage" from a pair of Virulent Torn getting caught in the blast sets off a chain reaction of exploding zombies that finish off The Beast. The Anti-Pope's second action it to detonate Bellsaw's body, which finishes off Hack. Fatbat does a pretty solid number on the remaining nun, but after the exploding corpse tore out his spleen, she manages to finish him off.

     And that's pretty much the game, seeing as I've got nothin' left on the table.  Chalk this one up to the Dark Faith.

     Thoughts on the game:  200 points of Dark Faith is brutal, because all their toys are in play at the same time, and there's a lot of really good synergy in that list.  Even with my faction limiting how much Blood Magic they could cast to some degree (half of my faction crumbles to dust and therefore doesn't leave tokens), there were still more than enough corpse tokens on the table to make sure everything died.

     The Primes definitely help the faction work better- and I have a feeling in bigger games I'll run 2 Primes rustling a four-man herd of Trauma Hounds.  However, yet again, the total lack of ranged ability in the Institution really hurt me.  I either need to hire me Hidell in the next match, or make some Primes with track star legs, because my closing speed just isn't there.

     All in all a fun game with beautifully painted figures.  Now time to blacken that cork table, and get crackin' on those buildings.  Look for more paint on them in future battle reports!


See you on the other side of the table,
The Second Class Elitist


Zombie of the Month: Last Night on Earth Grave Weapons

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Zombie of the Month



As a big lover of the cheap and convenient, every once in a while I just want to be able to go out to a store and buy me some zombies. No internet searching, no shipping and handling fees, just a girl out for a day of shopping, and come back with some zombie minis. Is that too much to ask?

Well, thanks to the nice folks at Flying Frog Productions and our friends at Top Deck Games, I got to live the dream. So here they are, the stars of the month of April 2014. Ladies and gentlemen, I give you:

The Zombie of the Month- April 2014- Last Night on Earth Zombies with Grave Weapons Miniatures Set



What’s so great about these zombies? Well, for one thing, they have weapons. Melee weapons, but still. Once in a while you find the need for your undead to be carrying weapons, but since that is not the main zombie stereotype, you can’t always find them when you want them. So it’s nice to run into them once in a while. This box contains some beauties that you want in your horde, but that not everyone makes: zombies with weapons, fatty bloaters, and crawlers. A great way to add some diversity to your horde.

Now, onto the basics:

Scale- The box doesn’t actually mention a scale, since these were officially just designed as an expansion set for the Last Night on Earth board game. I saw the box say “…or can simply be used to expand the player’s horde of Zombies…”, so I thought there was a good chance they would be miniature wargames sized. In retrospect, they probably just meant “expand the player’s horde of Zombies [for our board game]”, but I was in luck. I opened the box, and they came out a nice 28 mm scale. Specifically, 32mm tall (not including the integrated base), with a body ratio of 8 heads high.

Genre- Modern. I think. Although modern might mean 1960’s or something. I don’t know. They’ve got some weird things going on here with costuming. The fatty bloater is clearly in his jammies and bathrobe, two of the guys seem to be wearing polo shirts, and one of them a button-down shirt (he’s tangled up in barbed wire, anyway, so he has to be modern). Other than that, though, I’m not sure what they are wearing. It looks like a lot of the shirts are bell-sleeved (guys and girls), which nobody does anymore, and the one girl is wearing something that could just as easily be period fantasy clothes, especially if you were going with an Asian theme. The sickle doesn’t hurt that impression, either. All the weapon types are many centuries old, so most of them could probably be adapted to a medieval setting if you used just a little imagination and conversion.

Material- These guys are the kind of plastic you think they are: that kind used to make cheap figures for board games. So, there might be a little bending in the weapons now and then, if they got exposed to the wrong conditions. But they are solid enough, and lightweight materials are always a good choice for a horde- can you imagine having a thousand metal zombies?

Parts ‘N’ Bits- None at all, unless you strip them down for parts. Since they were made to be ready-made board game figures, there are no bits for conversion, no sprues, nothing. Just 14 whole zombies (two of each of seven styles).

Assembly- Again, none at all. They come fully assembled. If you want to do any customization, you’ll have to ad lib. If conversions/assembly aren’t your thing, though, you will love having them come out of the box ready to paint. Even the mold lines are mild enough to be largely ignorable.

Bases- Only what they are built into- small, oval-shaped things that don’t match any miniature wargame I’ve ever heard of. The only real problem with that is that they are already a full 32mm tall, so they don’t need any more height. If you need them to be on gaming bases, you will have to cut them off the ones they come with. The plastic is easy to cut through, though, so that’s really not a big obstacle.



Ratings:

Sculpt- 3 brains out of 5. Honestly, that’s not bad at all for what they are. Sure, there’s the occasional case of mitten hand, and the fact that I’m not sure what half of them are wearing. And a couple of the poses could just as easily be held by a living person, which is a little confusing since they are holding weapons. Oh, and 6 out of 7 sculpts have their left arm outstretched (the seventh guy is holding a two- handed weapon). Repetition, anyone? Repetition, anyone? But mostly those are design issues. The sculpts themselves are more than adequate. And the bathrobe idea and guy wrapped in barbed wire are nice, real-world touches. By the way, don’t let the box fool you. They show pictures of the figures on the box, but they are not flattering. Even when you first pull them out of the box you may be tempted to underestimate them as sub-par figures. But they clean up nice. Treat them to a decent paint job, and they won’t disappoint you.

Affordability- 3 brains out of 5. You can grab a box for $20-$25. And with 14 zombies included, that comes to about a buck and a half each. Not bad at all. If you have to pay shipping, that might go up to just over $2 each, but try your local independent gaming shop first if it carries board games. With zombies being really popular right now, you might get lucky.

Value- 4 brains out of 5. The product quality vs. cost ratio is decent but not spectacular. However, I have to give these guys extra points, because I really appreciate some of the less common figures in the set. I want more fatties, crawlers, and weapons in my horde, and they delivered. Bravo.

  Availability- 5 brains out of 5. I found them in my local gaming store. It doesn't get much more available than that.


Pros: Adds some nice variety to your horde at a good cost. There are seven figures; two of each in a box. In a whole horde, 2 of each kind is not bad, especially since some of them are things not likely to be replicated much anywhere else (how many guys do you have in your horde tangled up in barbed wire?)

Cons: No real capacity for customization, nothing for your bits box, and the unclear costuming choices might make it hard to decide how to paint them… or maybe not, since I guess you can’t get it wrong.

What did I paint this week? April 25th

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My name is Tom, and I have a painting backlog.

Hey, that makes me like every other gamer, right?

So, in order to try to deal with that (and show off some goofy little pieces every know and then that might not be part of anything bigger like an army or something), I'm going to start a new, (hopefully) weekly article series titled "What did I paint this week?" where I will try to show you a couple finished pieces from one week to the next.


Now, that's not to say that's all I worked on, nor that I did them all this week.  In fact, I'm usually working on five or six different projects at any one time, and each of them are usually anywhere from five to twenty models.  All of that's a roundabout way of saying you never know exactly what you're gonna get, and in fact I'm never sure form one week to the next what I'm gonna finish.  All I know is that I try to keep a nearly balanced :cough: ratio of acquiring models to finishing painting them.  I also like to live in a delirious fantasy world, as no gamer anywhere does that.


This week I had a fancy for some little known, older, more random models apparently.  Now, most times I'm not a huge fan of older sculpts, and many times they don't hold up to the modern standard.  When you do find a golden oldie, however, it's always a treat, and something that your buddies (or mates, as you please) are not likely to have access to.



This first guy isn't really an oldie, just a model not attached to a specific game- which, since I'm usually building armies-out-of-the-box, means I've been neglecting him for a while.  This is a Hasslefree model (sculpted by Micheal Brand) which is intended to show the early stage of a werewolf transformation. For me, it's going to be a very excellent Trauma Hound for Spinespur.  It's a simple model, but since it's a simple classic concept it didn't need a lot.  The straightjacket is properly strapped (not as common as you'd think!) and the "wild hair" look allows the figure to conceal the oversized head a bit common to 28mm Heroic.  



Second, we have a model from Blackball Games, for their AE WWII line.  The Homunculus is also being pressed into service in Spinespur, as a Composite, and a right ugly one at that.  It's tough to discuss the quality of this figure... the proportions are all wrong, and the stance is inhuman the facial figures are misshapen... but that;s kind of the point to him, so it works because it's all intentional.  I will say the existing detail- the stitchlines, the folds of cloth, etc- are all well done, lending credence to the idea that it wasn't a "sculpting accident with a sku number" but far more intentional.  Overall, a really nice change of pace piece.




Wrapping up this week, we come to a real oldie but goodie.  This is an old Mongoose Publishing model from their old Judge Dredd line.  Dredd has always been a personal fave, and this model does not disappoint.  The Junk Robot has a lot of really neat touches on it, such as the pot helmet, bolts and studs, and the "lid butt" which is more humorous than it probably should be.  This little guy has a lot of character, and I'm very lucky to have a couple of them to play around with different paint schemes on.   




So, that's it for now.  I'll usually have more than this, but this week was a busy one for other projects, so there wasn't a lot of brush time available. I'll leave you with a shot of my happy little twisted Spinespur family- all model but four are actual Comfy Chair models for the line, and I suggest anyone who's a fan of unique gameplay and scarring backstory should take a look at it. 


LXG is collectively away for the weekend with a different hobby (less dice, but much violence), so from everyone here, we'll see you all next week!



The Second Class Elitist 

What did I paint this week? May 4th

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Another week, another set of models ready for the display cabinet.  Again, I didn't finish quite as much as I would have liked, but this time I have three different models for three different games from three different manufacturers!  Step into my parlor...


So, I should clarify something first, because I got a couple questions about it last week.  "What I painted this week" really means "what I finished this week.  Very rarely do I actually get a project done in that short a timetable.  More likely, it's been something I've been tinkering with for a long time, and finally got right where I wanted it.  As you can see, our "project shelf" has a good number of mid-stage projects going on.  

This week, I managed to finish a "something old" and a "something new," with a "something not terribly either" tucked away in the middle.  While it was only three models, two of them were pretty hefty, and one was on a really short timetable, so with my workload I was fairly pleased with the results.


First up to bat is a little number I've been working on intermittently since GenCon when B97 brought it back for me. The Dark Age limited edition Skaard Cult Leader.  This was one of the models that first attracted me to the game, but it was out of stock and out of print before I could get one.  It came back in for GenCon last year, and I've been working on doing him justice ever since.  My plan is to make an all-radiation themed Skaard cult, based loosely on a couple different computer games, based to match my "Fallout: New Vegas" themed table.  This model was really important to get right, and I'm glad I took my time on it.  The rock formation came with the model, and the base is custom made- the wrecked barrel comes from a Tamiya kit. There's actually a bit more OSL on the model than is showing in the photos- I've been finding that for some reason my favorite technique for OSL- using fluorescent paint- doesn't convert real well in photos unfortunately. 

The second was a model from Bombshell Miniatures/Airlock Games (still not sure where one ends and one begins on that one) for the new Counterblast game LXG is helping with the playtesting on. As Ali will tell you, I have a weakness for robot models, so it's really no wonder that was the first piece I finished- and delivery-to-done in under a week no less!  The device in his right hand looks a lot like a lightsaber handle to me, and it would have been if I had an acrylic small enough.  That'll be fixed next weekend.  I am planning on going with a mostly "cadmium and yellow" color scheme as it invokes a very retro-50's feel in my mind.  Either that or a Periwinkle blue- any preferences leave them below in the comments! This MacBot, like all the Bombshell robot models, has such an awesome retro look about it that they're just fun to paint.  Not as much fun as Johnny Rocketpants will be (yup, still making that a thing!) but a great place to start with models currently available.  The base is a FireBucket Tile City base.

Last but certainly not least, I finished the second model for my Warzone: Resurrection Dark Legion force. The Necrobeast and Rider is something new to this edition of Warzone/Mutant Chronicles, and it really shows that Prodos is going to not only pay homage to the old stuff, but introduce some really good new stuff along with it. All of my Dark Legion, in a nod to it's graphic beginnings, is going to be painted in a very line-heavy, high-contrast style- a little bit different for me, but I like the look so far.  Again, this still needs to be sealed (I like doing them all at once in case of any atmospheric change in color) so it came up a little
glossy, but I think you'll get the idea. I had been trying to come up with a color scheme I thought woudl work for a large, savage beast, and decided on a blue with green tiger stripes.  It really looks menacing and blends in well... until we figured out where I got the idea from, earning them the rather less terrifying nickname of "Battlecat Landsharks." Sigh.
 While the majority of the Dark Legion is going to be based on a combination of FireBucket "Boardwalk Bayou" and "Forest" bases combined to give it a Venusian Jungle feel, there's only one 50mm base in that line that fits the bill.  Since I didn't want two identical Necrobeasts on two identical bases (Curse you FB for not making more than one base per theme in a unusual and rarely used size! *shakes fist wildly*) I decided to custom this one up- which also allowed me to get this one done ahead of schedule, since the rest of my Dark Legion is waiting on a base order i just placed to come in. That is, if Noel from FireBucket can stop swimming in that "Kickstarter money" long enough to ship me out some resin.  Of course, if he's busily hard at work cutting my new TileCity table (which you have like a week to still get in on if you want some!) I can wait patiently. Sort of. Anyway, here's a couple gratis shots:  The finished Necrobeast and Razide, best buds that they are, on my Venus table, and then again in their home in my display case.  Two down, several to go!

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That about takes care of this week.  Next week will have more exciting pieces to talk about.  Think I botched my color theory?  Want to comment on my painting technique?  see some flashing I forgot to remove?  Leave them in the comments below.  And, as always, I'll see you on the other side of the table.


The Second Class Elitist. 


What did I paint this week? May 11th

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Another week has flown by, and this time I got even less done!  And to top it all off, I was a day late getting this up- although I *swear* the models were all done by Sunday night.  Apologies aside, here we go:  one Counterblast model (and an update on another one), along with one Warzone: Resurrection model (to complete a pair and be three into my 1500 points.) What did I finish?  Step into my parlor...


At the risk of sounding like everyone else on the planet these days, there's just not enough time in a day.  My day job, my personal training thing, the blog, my writing work, trying to keep my girlfriend too busy to realize I'm no good for her- there's just so many things contriving to keep me from my lovely little soldierdolls. 

Alright, with a devout promise that next week will be better- mostly because I have a few triumphs already done and just waiting for bases to arrive- let's get down to what made its way to the cabinet this week.

Round one goes to Sally Starfield from Counterblast. This model is really beautiful.  It's not cheesecake, there's nothing below the neckline showing skin, but here's a stylish lady who manages to pull off the Holy Grail of female models: feminine without cheesecake, strong without losing femininity.  This model was honestly one of the reasons I chose the GDF faction for Counterblast in the first place.  She's flying high above a HiTech Miniatures "Alien Themed" base.  It for me made the model a mini-diorama very reminiscent to an old pulp comic cover- all it's missing is a few tentacles coming upwards.  All that being said... she's going in the cabinet for a week, and then getting stripped and repainted.  I wasn't happy with the way the yellow came out, and in the end it strayed a little too far from the 50's palette I want for my GDF.  I'm really happy with the face and hair (modeled to look like TGC), so I hope I can pull that off again on the redux.  Also, a quick question for everyone:  Should I do all my Galatic Defense Force models in a unified armor (making them truly uniform), or just keep to the palette and paint every model differently?  The first one seems more "game friendly" and organizes the models better, while the second one is far more like the Sci Fi Serials I remember, and so seems more appropriate to the figures to me.  I'd love a couple quick comments below on the subject! Sally makes it to the cabinet next to last week's Macbot, who has found the on switch to his lightsaber since his last photo op.


Second up to bat is the second Razide of the pair.  While the muscle toning didn't get nearly as tight as the 

first one, I'm still really happy with this guy, and as you see in the later pics that most definitely are a matched set.  Like the rest of my Dark Legion faction for Warzone Resurrection, he's on a Firebucket Games base- this one is from the Forest set.  I'm mixing the Forest and Bayou sets together to make a larger field of options, and making something more "Venusian" in my head, as I imagine the Venusian jungles to be somewhere between forest and bayou anyway. I love the look of these Razides.  Truly classical, and perfectly reminiscent of what appeared in the original comics- with a mfar improved look over any pre-existing Warzone models.  A great model that is almost a need for the Dark Legion. Not only is he a big tough target to take down, he comes with a few different weapon options, and is simply stunning on the tabletop.  The more paint I get on my Dark Legion, the more impressed I am with them.  That's 295 points fully painted in the cabinet, in only three models! Worth every penny guys, trust me.  


Alright... here's an Easter Egg for ya, because you sat through this long.  While there's not a drop of paint on the guy, that's because he's not mine- it's a conversion for TGC's Mishima force.  While the Demon Hunters are coming in a "soon" kinda way, I cooked up this idea a while back, and just finished him up. (By the way, if you ever want a neglected unit to get sculpted, ask me to do a conversion for them.  Seriously, this never fails.)  This is a Hatamoto, with bits and bobs from a second Hatamoto placed on his shoulders.  The cutwork was a little tricky, but the Prodos resin is really a dream to work with.  After that it was just a matter of getting the lines puttied up cleanly, and there you go.  Now I just need to order a set of Tiger Dragons to get the right machine gun for the lower right arm, and the guy is finished- and needing my to make him a buddy. If you guys pester TGC enough, we can probably get her to show off the model when it's done being painted.

Well, that finishes up what I got done this (er, last) week.  Questions and comments as always very much appreciated.  Any thoughts on paint schemes for Galactic Defense  Force?  Painting your Dark Legion in a completely different theme? I'd love to hear about them!



See you on the other side of the table,
The Second Class Elitist.

Spinespur Kickstarter Models Review Pt2: The Dark Faith

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   TokenGamerChic once called me “The Queen of things that go bump in the night.” So, when our little group fell in love with Spinespur, it was no surprise to anyone that I ended up fielding the Dark Faith. There are corpses being animated, blown up, and infected with plagues that affect anything that gets near them. My kind of people. And, in classic Spinespur fashion, the models for this faction show their necromantic creepiness in beautiful, and sometimes offbeat, ways.
   For my personal collection, I got the core characters of the faction: the Antipope, the three Dark Cardinals (Anhelitus, Inferni, and Falcifer), and a pair of Sisters of Obscenity, affectionately referred to as Stun Nuns because of the giant clubbing tasers they carry. When painted with a common theme and standing together, they make a great class photo, kind of like some warped super-villain squad.


Okay, TECHNICALLY these models were available BEFORE the Spinespur kickstarter, but they were available on the kickstarter, and that’s where we discovered Comfy Chair Games, and that’s where we bought them, so they are still Kickstarter minis to me.

   I started with the cardinals, because I knew they’d take the longest, and I knew exactly what I wanted to do with them. The cardinals are, basically, giant drapery studies. Think of what you want to do with the robes, because they are virtually all robe- like spectres. For my part, I was doing a red and gold theme (which, believe it or not, has some nice ecumenical precedent), so, naturally, the robes became a flame study: deep blue in the deepest recesses, fading out to red and eventually yellow at the highlights. The multitudinous, billowy robes lend well to any shading, but even better to creative shading. My only peeve with the cardinals is that Falcifer was obviously sculpted at a different time and in a different style than the other two, so he ends up looking like the step-brother. But he is still gorgeous, and he’s your biggest combat badass, so one learns to overlook it.
   And the cardinals are HUGE, by the way. Especially Inferni- he’s so tall you wouldn’t realize that the character card says “Coward”. Big and beautiful, spend the $8.99 a piece ($9.99 for Falcifer), and lose yourself in the painting of the folds. You’re getting more than the average square inches of painting surface for your money, and you get some classic, ghost-like horror for your Spinespur table.

   Next I moved onto the Stun Nuns. For $8.99, you get two of them, which is not shabby since (at only two points more than regular thugs) these girls are like faction-specific thugs, only better. Let’s put it this way. Take a look through the Spinespur models on the Comfy Chair website, and tell me how many female characters you see. Yeah, there’s a reason for that. Spinespur is full of horrible, terrible people. Sure, there are some commoners (who become the Broken or the Torn), but the faction fighters are almost all male. Why? These are the kind of people you find in maximum security wards at prisons. And since violent offenders are mostly male, it makes sense. And these broads in sexy tights and distorted nun’s habits can hang with these guys. That should tell you something.
   Visually, the nuns are rather simple. And, admittedly, the big stun batons are a little clunky, and look like they would weigh 30 pounds at full size. But we’re working with metal here. Overall, the models make a great contrast to the larger, more detailed cardinals and anti-pope, and really round out the overall picture when you stand the Dark Faith together. And, let’s face it, there’s something awesome about those gas masks. Very Spinespur. They really make you wonder, even with that obviously nice-looking body, … what’s under those masks? Sure, they MIGHT just be for safety (Dark Cardinal Anhelitus is so putrid that any living beings near him take a penalty), but maybe there’s some other reason? Do you really want to know? You won’t have a chance to find out anyway. If they hit you with that baton, you won’t be doing much of anything.   


 Last, but obviously not least, I took a deep breath and started working on the Antipope. You wouldn’t think a miniature of a hunched-over crusty old fake pontiff would make for great painting, but he can come out real nice if you take the time. The details on his vestments and staff are small enough to be annoying if you don’t have a steady hand, but if done up well, they combine beautifully with the drapery study in the figure. And the fact that he’s all hunched over and leaning on a staff that’s taller than he is was a great design element.
   Don’t let the wrinkly old guy fool you, by the way. If you love pyrotechnics, you’re gonna want your faction leader on your team. Exploding corpse tokens? Yes, please. A distance attack with guaranteed hit and damage in Spinespur? If you have even the slightest doubt of how awesome the Antipope is, read Second Class Elitist’s battle report on our Sin City game. But yeah, $9.99 for an awesome looking model that, with proper tactics, is a true terror on the field.

   So, there you have it. By the way, Dark Cardinals Falcifer and Anhelitus are on the Fire Bucket Games “Tile City”bases, painted up to look like the marble that tiles the ground in the Dark Faith’s version of the Vatican… wherever that is.

What did I paint this week? May 25th

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Okay, so you're in for a treat this week! Not because I suddenly got any better at painting, but because I was so busy meeting deadlines last week that I never got a wdiptw article up- and today's is a double! Strap in folks, we're hitting the painting table hard!


First up are what were supposed to be last week's offerings- Warzone: Resurrection Necromutants!  One of two units that can be fielded by the Dark Legion as troops, Necromutants are a key element of any decent Dark Legion army.  While they cost as much as two Undead Legionaires each, they can run where the Legionaires can't, and they have a RoF2 where the Legionaires don't, so you are getting what you're paying for.



As far as the models themselves go, they're stunning.  A great example of taking the classic Mutant Chronicles IP and putting a 21st century look to it.  They are large and brutish, exactly the way I like my dead goons.   Prodos sells them in a unit of 10, as well as 2 designed to be unit leader upgrades for Legionaires.  Personally, I just mixed them all together and put the mall on 30mm bases.  I'd prefer to place the 30mm up on a 40mm when I need an upgraded one than not have access to all of them for unit building if I wanted.  Also, if you want a slightly different look, you can use pieces from other WZ:R kits to make some nice conversions for these guys... hello Capitol torso! These models (like my entire Dark Legion force will be) are
on Firebucket Games bases: a combination of forest floor and boardwalk bayou bases.  And without further ado, here's what I have kitted up for the Legion thus far- almost enough for fully painted games, and more than enough for demos if I also use the Undead Legionaires Ali painted up. (You'll get to see those in her upcoming Zombie of the Month article. They made me want to quit painting, they're that good.)






So, if that was last week, then what got done this week?  A complete 180 degree spin on the color scheme
for my GDF force for Counterblast.  Ali and I put together a whole palette of paints that match the fifties' color spectrum for painting Counterblast models (if people leave comments asking what they are, I'll post the shopping list!).  Once I tried one model in this beautiful turquoise/teal color, I just had to revise my paint scheme.  Here's the first two completely finished pieces for my GDF- a BedeBot and a repaint of the MacBot I did before.  Stay tuned for a return of Sally Starfield, and the incredibly wonderful Counterblast Jetbikes!





Last but not least, I'm going to go off-hobby for a minute, so bear with me.  If you're reading this from the United States, you're celebrating a great holiday this weekend.  A holiday about freedom and democracy and all the stuff that makes American the place it is- supplied to you by your men and women in the Armed Forces.  I would ask everyone to remember not only those that lost their lives for us, but those who continue to suffer.  Support the Wounded Warrior Project and help those that deal every day with pain and injuries to receive better treatment.  When soldierdolls break in the line of duty, superglue is all it takes to put limbs back on.  When it happens to real soldiers, it's not so easy to fix.  I wish it was. Show them support.

Alright, enough real world, let's get back to gaming!  What do you think of the new Counterblast scheme?  the Necromutants?  Please lave thoughts and criticisms below.  As always, I'll see you on the other side of the table.

Best Jetbike on the Market!

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So, I know I've been crowing a lot recently about Counterblast, and some of the models in the line.  Well, this is one you gotta see to believe.  In all my years in the hobby, I've never seen a Jetbike this well designed.



Alright,  so were do we start?  Let's begin with piece count and materials.
 You're going to get a 40mm round lipped base, a flight stand- black, same material as the base, and designed to fit into the slot for ease of play. You get a rocketbike fuselage, and two engine pods- designed to be reversible left/right so you can't botch that up.  The rider comes in two parts, bisected at the belt line.  The bike components are all made of hard resin, while the rider is metal.  You know how I generally hate metal components right?  This time the metal makes it work.  I'll get to that in a minute.

The rocketbike goes together no problems.  The engine pods and ailerons attach by a simple tongue and groove method- a quick line of superglue and you have primary assembly completed.   This is a sleek looking bike! Really smooth lines as you can see. I can't help but notice it has a little more than a passing resemblance to an old school original Battlestar Galactica Viper... which since that one one of my favorite shows as a kid really doesn't hurt its chances of vaulting to the front of my "to paint" list. As Ali put it, "that thing looks like it might actually be able to fly."


Now, here's where the inspired genius comes in.  As any experienced crotch rocket assembler will tell you, the hardest part is getting the rider and bike to sync up well.  Generally, this is a design issue surrounding the handlebars- either you have to get arm pieces to line up with the shoulders and handlebars, to the handlebars are attached to the arms and you need to get them to line up with the torso and bike. If you'll notice in the picture above, there's a small depression right where you'd expect the handlebars to be, and the grips are in the hands of the metal torso piece.  All you have to do is gently pry the hands apart a little bit to get them to fit over the console, then compress them- the metal will bend just enough to allow it in both directions.  



The legs? Well, they go on exactly the same way, into two small depressions right where the footpads should be.  Now you've got a pair of swinging gates:  one upper body, one lower body.  Where are they going to meet up?  Well, right at the waist.  That means, if there's any gappage due to warped parts, the gap will occur at the small of the rider's back, between the jacket and the pants- exactly where it's most likely to occur in real life! I haven't had any problems with the two I've worked with thus far, but if you do, a little bit of putty- if anything- and you're in business.


And there you have it:  one completely assembled rocketbike in under two minutes.  The only existing complaint about the model is that there's only one rider available, and I know I'm gonna have like four of these boyos, so that's gonna be a little bit of rough converting there as the head in tucked into a ruffled aviator jacket. For painting reasons, I'd recommend not putting the rider on until after you've finished painting both the rider and bike- there's some nice detailing on the torso and console that will be ridiculously hard to complete if there's someone in the saddle already.  How the one I have painted, I went with a black primer on three components- the completed bike, and the still sawed in half rider.  


For paint schemes, I wanted to stick to 50's muscle car colors.  Mostly because the other great period concept for jetbikes- P51 Mustangs- I'm already using on my Warzone: Resurrection jetbikes.  And if you're gonna start with muscle car colors, there's only one place for your first go at it.  Metallic candy apple red.  First the bright metal areas were dry brushed metallics. Then come four coats of 50/50 mix of Army Painter Pure Red and Vallejo Metallic Medium, followed by four coats of Tamiya Translucent Red.  For a final highlight, a bright metal is added to chrome parts, and some brass color is added into the engine nodes for a little mixed metal.  I'm probably not done adding accent color into those bits, but wanted to be able to show you just a fairly finished piece as quickly as possible.

Why the rush?  Because until the end of the month, Airlock Games/Bombshell Miniatures (I can never tell where one starts and the other stops)  has this beauty on sale for 20% off.  So, if you're looking for some sexy, easy to assemble jetbikes either for Counterblast or any other 28mm futuristic skirmish games, this is a great option and right now at an amazing price.  Do yourself a favor and pick up a couple of these bad boys- your futuristic biker gang will thank you.  


See you on the other side of the table,
The Second Class Elitist. 





Zombie of the Month: Undead Legionnaires

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   Okay, up until now, I’ve been buying general zombies strictly designed to increase my horde. Most of them aren’t even associated with a specific game. But the REASON I chose zombies for my wargaming collection is that there are so many games for which “zombie” is an appropriate figure type for at least part of one army’s forces, so there’s always somewhere to stick them on the table. But just because we have endless substitutions doesn’t mean we shouldn’t also have a game’s official minis for the purpose. And so, since I (obviously) play the Dark Legion when we play Warzone: Resurrection, I have some delightful zombies for you this month carrying guns that are way too big for dead, mindless things to be lugging around:

The Zombie of the Month- May 2014- Undead Legionnaires by Prodos Games




   What’s so great about these Zombies? Zombies are extras. There are tons of them. Tons. So, frankly, if there is not a lot of detail on them, no one cares. Does that stop Prodos? Oh, no. They gave these guys some love, even though they are the lowliest force in the Dark Legion. Sure, they were economical about it (there’s some lower body repetition), but they have some nice armor and bandages and stuff that makes them look just a little more special than your average extras. Oh yeah, and guns. Not pistols. Guns. The kind that take two hands to operate. Though one questions the practicality of giving mindless zombies weapons with moving parts. Hey, you get enough of them, some are bound to hit, right? Anyway, yeah, just a little more special than the average mass-produced zombies in your horde, these will likely stand out even if you put them together with your teeming masses of undead.



And now, the beloved basics:
            Scale- 32mm, a.k.a. 1:48 scale, a.k.a. O gauge, in case you’re making a Warzone table and want to supplement with train parts. They fit just fine in most 28mm environments, too, if you are doing substitutions either direction. Actual heights range from 32mm to 35mm, since zombies don’t always have good posture (another plus- love the awkward poses).
            Genre- Sci-fi, which is to say, depending on context and how you paint them, can pass for anything from modern (if slightly exotic looking) to futuristic, and mostly looking like they belong to someone’s military.
Material- Prodos resin.No, really. They have their own breed of resin. It’s light blue, and somewhat pliable. Need to paint the torso, but that gun’s in the way? Eh, just pull it out of the way- it’ll spring back when you’re done. And it’s very durable. Occasionally Prodos gets a little ambitious and makes 1/32 inch weapon protrusions that can break off, but mostly this stuff is really sturdy.
Parts ‘N’ Bits- There are no extra bits or anything with these guys, unless for some reason you
choose not to use the shoulder pads or guns and save them for something else, since they come unattached. The sprues they come on look a bit unusual, as they are just the top of the pour molds. Occasionally something breaks off the sprue, so be careful taking them out of the bag. On the plus side, it really reduces mold lines!

Assembly- Everyone I’ve talked to says it takes a little practice to get used to assembling the new Prodos stuff. And with 6 parts per figure (legs, torso, arm, arm, head, gun), it is worth noting that you might have to spend a little more time than usual on assembly. And remember to wash the models first- there's a little bit of mold release on them when they arrive, and it could mess up your paint if don't pre-wash them.

Bases- They come with round, lipped 30mm bases, so if you are getting them to play Warzone, you are all set. They are pictured here on a combination of Forest Floor and Bayou bases from Fire Bucket Games, because I happen to like pre-sculpted bases.

Ratings:

Sculpt- 4 brains out of 5. As I said, these guys have a lot of detail and character for lowlie zombies. As if they were designed to be a major unit in the army. But then again, since Warzone was originally being designed as a much smaller scale game, they probably were. Fine with me, I get better zombies out of it. The only reason this is not a 5 is because I think they made some bad decisions in what they chose to repeat on these models. Every single one of them has a belt that sits higher than the top of their pants. Sure, maybe someone in the army doesn’t use belt loops, but Undead Legionnaires happen when dead guys from an opposing army are raised as undead and forced into servitude. Everybody in every army fails to hold up their pants properly? And guys, if you are going to only use two or three lower body designs for a whole unit type, don’t have all three of them be “one shoe guy.” That starts to look silly after a while. I think I’m going to do a few boot conversions before I paint the next batch.

Affordability- 3 brains out of 5- These guys will run you £12.99 (about $21.81 US) for a pack of 5, including their cards for game play. That’s about $4.36 per zombie. Not a great price for horde building, but perfectly fair as individuals in a unit. Don’t forget to factor in shipping (UK). Unless, of course, you just want to buy your whole Dark Legion army at once. If you hit £90, they’ll throw in the shipping for free.

Value- 4 brains out of 5- As I said, the price point is not exactly commensurate with building large hordes, and there are only 5 sculpts. But with a little conversion work, the sculpts are very versatile, and since you could get away with them in most modern and futuristic settings, they could easily sneak their way onto almost any gaming table. And since the Prodos resin is very durable, they are great for traveling. That clumsy guy at the shop that no one wants to play with because he drops their models and then accidentally steps on them and crushes them might knock them off the base, might even scuff up the paint, but they’ll live (or, rather, unlive?)

Availability- 3 brains out of 5- Prodos is really just starting to take flight, so right now they are really only available on the Prodos website, which is not a problem unless the company abruptly disappears. They are part of the new Warzone: Resurrection line, though, so the models are current and should stick around for a while, barring any corporate catastrophes.


Pros: Really nice, sturdy, versatile models with good costume design and big guns.


Cons: Not cheap or plentiful enough to make a large contribution to a horde, and not something you’re going to see popping up rampantly at discount/resale sites any time soon.

What did I paint this week? June 1st

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Yeah, I know, I'm behind on these again.  I promise nothing in these pictures were painted after the first.
(Actually, the models were photographed on Saturday the 31st.)  My schedules just been a bit "happily hectic" recently.  Since I have a few projects finishing up last week and this week, I should be able to get back to a regular painting- and blogging!- schedule once again.

Enough yappin', time to show some finished soldierdolls!


Ali says I like robots more than I like people...this coming from someone with a zombie addiction that would make Stephen King turn white(r). Okay, so, out of my first four Counterblast models finished, three were robots (Sally Starfield being the exception).  To be fair though, this little mini-diorama, which has given me an idea for a whole Lancer faction, wasn't all my work.  Ali did all the work on the little white helperbot, while I focused on the larger, metallic BedeBot. They make such a pair, don't you think?  They almost remind me of something I once saw a long, long time ago...

This one is a piece I had shown in incomplete stages on the blog.... the Immortal form the Cybertronic force of Warzone Resurrection. I got him during the Kickstarter in the "kickstarter only starter box" for Cybertronic.  Fortunately, I picked up the Everassur version of the box as well before that one got discontinued.  Three starter boxes so far- no grass grows under their feet!

And on to the most joyous addon of Starter Box Three for Cybertronic.
The Exterminassur.  This beastly beauty is going to be amazing.  He's a towering model in a towering faction.  One thing I do have to admit:  I love BIG models.  Okay, sure, and robots.  The best thing about Cybertronic is they do both!
It's the wonderful chocolate-in-my-robotic-peanut-butter combination that means I'll be spending way too much money on this faction this time around.  But, what are the stats foer the Exterminassur, you ask?  They'll be coming this week, and sure to be talked about on DooomTrooper Radio- so listen in to find out!  I can tell you one thing:  everyone who plays Cybertronic is going to want some new Starter kits. How many??? Spoilers, darling, spoilers. Since these pictures made it really hard to showcase just how flippin' massive this guy was, I included a shot next to a "normal Warzone height" Chasseur, for purposes of scale.  I have an article ready to go on him, but Johan at DiceandBrush beat me to id, so I wanted to give his piece a week's exclusive before I jumped on it.  Even if mine's painted and his isn't. :-)

Okay, last but in no way least, we come around to the last finished work of the week... the Counterblast Rocketbike.  I really hope you guys took advantage of them while they were on sale like I told you to, but if not, even at their regular price there worth it.  I go into why over here.  Having finished up the metallic red and chrome beauty, I felt there was only one person who should lead my band of rocketbikers, and that would be the original king of the red crotch rocket, Kaneda. The rider's outfit is detailed to match Kaneda's as closely as possible, right down to the pill on the jacket.  You know, you can talk about non-metallic
metallics, or wet blending, or OSL, or any other painting trick you want, but to me the mark of the superior paintjob (which this isn't, I'm not that egotistical!) will always be the hand painted detailing.  I was really happy with how the capsule went on, and got it on the first try.  The base is designed to match LXG's "Fallout New Vegas" themed table, which I thought was a great place to have a rocketbiker gang tooling around.

So, there we are, four finished pieces this week, and more to come next week.  Maybe even on time!  Until then, as always any questions comments or complaints feel free to drop below.
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