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Finding your hobby again!

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For some of you this article is going to seem silly.  For you the hobby is alive and well, and the idea that it will die is a foreign concept.  I used to be you, so I know.  I used to be in my local gaming store at least once a week, if not more.  And even though I hate to paint, I was capable of painting over a hundred models in 2 1/2 weeks for a tournament.  Now though, I'm struggling to find the energy to paint my 7 model Malifaux force.  2CE and I have been talking, and we don't think I'm the only one out there, so I'm going to start a series of articles about what I'm going to do to resurrect MY hobby.
So before we dive into what I'm going to try next, I want to take some time to talk about what my hobby was 3-4 years ago.  I was the guy who loved to just hang out in my FLGS.  I was a fixture.  It
was pointed out to me that I was a leader in the community, as people would pick up games I wanted to play so they could play me.  I didn't like to paint, but would turn it into a social activity that meant I could forget about what I view as the tediousness of painting.  I knew everyone's name in the store, and my friends and I formed a club that was a driving force for activity in the store.  Everything in my hobby was great, and while I certainly enjoyed certain aspects more then others, I was wholly committed.

Roughly 2 and 1/2 years ago things changed for me.  The gaming company that I was mostly devoted to, pushed buttons that I just couldn't abide.  It prompted this blog's existence.  And I found a wealth
of other games to play, that I really enjoy.  But my hobby still died.  I found myself not going to the gaming store anymore, because the community still supported the game I wanted nothing to do with.  So I poured that energy into this blog and supporting those games I did like.  But I lost that desire to push myself into the areas of the hobby that I didn't enjoy as much.  Especially painting and finishing my models.

Not finishing my models.  This is something I see many people are ok with, but my best friend and common opponent is 2nd Class Elitist.  And while I'm not as fanatical about it as he is, I prefer to play with a fully realized army on a fully realized table.  So I find I'm playing less, because the spectacle is missing.

So honestly, what's left at that point?  The part of the hobby that I really enjoy most, concept building.  What does that mean?  I love coming up with an idea for an army or force, and honing the concept within the rules.  Not in a powergamey way, but how to optimize a hammer and anvil style list within the army I want to play.  So my hobby for the past few months has been list doctor for my friends.  Not really fun sounding, huh?  Yeah I'm realizing it's not either.

Now back to what this article is about, hobby resurrection.  Step one is to finish the 3 models I have left in my Colette Malifaux starter.  There is a tourney on Sunday, that while I can't attend 2CE and TokenGamerChic are going to, and he want's to have my force as an option.  Next week, pictures of the finished force.  Until next time.

Belgarath97

Zomtober2014 Week Three Zombies- Dead Doxies by Wyrd Minitatures

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   Our special guest zombie for week three of Zomtober2014 are the Dead Doxies by Wyrd Miniatures. These are two of the many lovely ladies available for the game of Malifaux, playable in the Resurrectionist faction.   
   Wyrd is gradually making resculpts of all of their models, but they haven't gotten around to these yet. So these are the original metal sculpts. I specifically wanted to get myself a pair of the originals, rather than waiting for the new ones, because I absolutely love the poses, and I didn't want to risk not being able to get them if they ended up doing different poses in the resculpts. I mean, look closely at the girl in blue. Yes, she is holding her own head suspended above her neck. Awesome. And the pose of the other girl is also beautiful.
   I just love all the Malifaux dead hookers. Why? I love the juxtaposition of the last, beautiful era of women's clothes and the ugliness of decaying flesh. In some strange way it epitomizes why I love zombies in the first place- something that should be beautiful twisted into something that should NEVER HAPPEN.
   So, enjoy! Maybe next week I'll give these lovely ladies something to eat.

ZOMTOBER2014 Week Three Submission!

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It's time for a week three submission for Zomtober, and since Ali has been busy making more zombies, I needed a little support. Something old, something new, two survivors to try to balance the scales a bit.






I have a soft spot for old metals.  I think everyone should break out dated miniatures once in a while.  If nothing else, it reminds you of where your hobby has been, and how far it's come.

I also have a soft spot for some good 90's pulp.  Especially some 2000 AD.  Super especially some Judge Dredd. Johnny from Crushpop fueled my addiction for some Mongoose Dredd figures recently, and Zomtober gave me a perfect excuse to crank out some Megacity lead.



Judge Dredd. The Mongoose Models may not have ever been the Belle of the Ball, but they did what they were supposed to do: immerse you in a campy future shock setting. Merek already dubbed this guy Johnny Napalm because, well, it looks like he stepped right out of Guitar Hero.  Since I was going for the same 70's punk vibe that GH did, it makes sense.  Come to think of it, I think 2000 AD was trying for that same vibe.  Fraggin' cool.


10031 - Artie the Zombie HunterSo one of the first models I bought from Bombshell Miniatures back before the Counterblast kickstarter was Artie the Zombie Hunter.  Mary Profit did an amazing job on the studio model as you can see in this picture. Great detailing and really inspiring color theory and basing. However, this wasn't quite what I saw when I first fell in love with this model...


She stood in the rubble of what had been an office building a world ago.  A lifetime ago.  The things that had passed had changed the world....changed her.

The limited supplies she had left were wrapped in fabric from the shirt of her lost companion, the only one aside from her to survive this far.  He'd been lucky- being a coward meant he was faster to run, and his long legs meant he covered distance quickly.  Luck runs out though.  The only other object she still kept were the dice that had hung in their van, a vehicle that had seen them through many adventures, until everything around them died.







Plast Craft Games to produce Malifaux Terrain

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So, this one came a little bit out of the blue, but is certainly not unwelcome news:  Plast Craft Games has been contracted by Wyrd Miniatures to produce terrain specifically for Malifaux.
Wyrd has made no secret of the fact that even though they had made no official statements about it, their Terraclips based terrain did not seem to be likely to be continued.  It had been quite some time since anything new for the line had been produced, and there was no real talk of it with all the buildup for M2E.  Thus, it wasn't really surprising that we'd see that go.

What was surprising was the announcement that Plast Craft Games would be producing a line of 32mm terrain kits specifically for Malifaux.  The first of the new line of kits has been announced, titled simply the "Graveyard Set." As you can see, the kit appears to consist of five covered graves with headstones and a mausoleum.  Other kits have been hinted at, but nothing has been seen thus far.

Plast Craft is no stranger to game-themed terrain pieces.  In fact, their 28mm Carnevale terrain kits are already being pressed into service for many a game of Malifaux, even if it is a bit small.  The quality and ease of their buildings, combined with relative low cost for their kits, makes Plast Craft an excellent choice for Wyrd.  With Plast Craft now producing game themed terrain for Infinity, Carnevale, Kensai, and Malifaux,  in addition to their "generic" fantasy, wild west, and sci fi options, Plast Craft is definitely making themselves a strong case for being the go-to game specific terrain company on the market.  As this is their first foray into the 32mm wargaming world, there may be some growing pains with the first few pieces. Based on the quality of their other kits I've seen first hand, however, I'd be pretty surprised if this product line doesn't impress right from the start.  As a terrain junkie and Resurrectionist player, you can bet I'll be giving you an update on the quality as soon as it's available.

Why I chose my Crews

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Hello I am Merek and this is my first article for the blog the League of Extraordinary Gamers. As for who I am I’m your average gamer who loves to assemble and play table top war games. Notice I am missing something? Painting. I don’t like to paint. I will not lie about it, it isn’t a part of my hobby I enjoy but I still paint all the same because painting your crew is a benefit to you and your opponent, as it adds a whole new dimension to the game.




My article here is about why I picked my Malifaux crews. The crews I own are C. Hoffman of the Guild, the Viktorias of the Outcast and, finally Von Schill of the Outcast. I am going to start with C. Hoffman as he was my first crew. To be honest I am not a hundred percent sure what drew me to him, it may have been the steampunk automatons he uses or that he reminds me of Charles Xavier from X-men. It could have been anything really. After looking at the models I focused on the rules my first thoughts about Hoffman was he is a construct stat vampire take the best stats of the constructs around him but then I notice something even better he give every construct around the same stats bonus that is the bit that hooked me to Hoffman.

Viktorias were a lucky catch, the Second Class Elitist found them and knew I like rare models. This set of the Viktorias are amazon sized same with the Ronin that came with them. I can’t wait to play a game with them and see how much synchronized slaying they can do.

The final box is Von Schill this guy I have to say is the one that caught my attention as soon as I saw him and his Freikorps. They are the Special Forces of Malifaux if you need the impossible and have the money talk to the Freikorps they can and will get it done. Von Schill is a monster, he is fast and hits hard from close up or far away and his presence alone makes his Freikorps harder to kill because they want to live up to his legend.

Like I said, I enjoy all my crews fluff and assembling them.

Can't wait for the next game,

Merek

The Zombie of the Month- October 2014- Bilge Rats by Warploque Miniatures

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  Well, it’s Halloween time, so you know I had to pick something a little special for a zombie this month. Now, me, when it comes to my monsters, I like the classics: werewolves, vampires, mummies, etc., and when it’s Halloween, I feel the same way. I want to see witches and ghosts and bats and spiders and all that other good stuff I grew up with. So, when it came time to pick a Halloween zombie, I thought of looking for something big and wild, and I may do that another year, but I realized I had something small and iconic right there in front of me that was absolutely terrific.
   So how do you get MORE Halloween than zombies? How about combining them with another Halloween classic?


The Zombie of the Month- October 2014- Bilge Rats by Warploque Miniatures

   What’s so great about these Zombies? Well, they’re just the most adorable, cutie-wootie little plague infested zombie rats you ever did lay eyes on, that’s what! They have absolutely irresistible personalities. “What? They’re just rats” you say. Wrong! They’re the most amazing, fabulous, sensational rats in the whole world. Every one of them is unique, from the guy chewing on somebody’s severed hand to the lovable little fellow who’s totally hairless. They are even all different sizes. Sure, they are humble little zombie rats, but if you like personality in your models, you can’t do better than these guys.
 
   The Bilge Rats are officially part of the Pirates of the Black Coast faction of the ArcWorlde game, although we don't much know what that means, since the rules aren't out just yet. Regardless, we have already thought of several uses for having them in the house. After all, they are both rats AND zombies, and there's plenty of call for both in miniature wargaming.




The Basics:

Scale- We are officially calling ArcWorlde 28mm Heroic. However, given that each rat is a slightly
different size, and all of them are huge compared to any human at any wargame scale, I’m going to call this irrelevant. They range in body length from 17mm to 25mm, not including tail.

Genre- Any! At least, I assume rats have existed in nearly every time and place, and will continue to do so. Unless there’s literally not a single Terran thing in the game you’re playing, you should be fine.

Material- The ones I painted are made of resin- a little something extra we shelled out for during the Kickstarter. As far as I know, they are only planning to release them in metal. Hopefully the details will be preserved.

Parts ‘N’ Bits- Nothing extra came with the Kickstarter ones, and since they are minor characters that don’t have to be holding anything, I highly doubt that they will be released with any extra bits.

Assembly- Wisely, Alex chose to sculpt these little guys in such a way that they could be
accomplished in two-piece molds, so there is no assembly- probably a good idea for rats.

Bases- They come with plain, slotted, lipped 30mm bases- which, believe it or not, are not grossly oversized on them.


Ratings:

Sculpt- 5 brains out of 5- As I said, these guys have so much character, they are hard to resist. If you like uniformity or need something truer to scale, you might want to score this lower. As for Alex’s artsy style that we commented on in August, well, you can tell they’re rats. I certainly can’t tell if they are anatomically correct, and you probably can’t either. The shapes are well executed, and nothing seems flattened or distorted (except where and how it’s supposed to be).

Affordability- Alex, I know you’re at college, and rightly so, but get your stuff up for sale on your website, so I can tell these lovely people how much they cost.

Value- I’m guessing this will at least be a 4, depending on cost, unless you really only want human zombies, but we won’t know for sure until Alex puts his stuff up for sale on his website (ahem, poke poke)

Availability- 0 brains out of 5- What did I want to say here? Oh yes- Alex, get your stuff up for sale on your website.


Pros: Since they are both rats and zombies, they have a lot of versatility in the game room. They are
also bursting with personality (and possibly the same gases that cause bloating in a corpse).

Cons: For the moment, if you don't have 'em, you ain't gettin' em. At least, not until Alex puts his stuff up for sale on his website (yeah, I'm just copy/pasting that at this point).

Happy Halloween!














Zomtober2014 - Week Four Featuring Zombies from Deadzone

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   All right, it's the last full week of October, so that means one more chance to post for Zomtober2014, and one more featured zombie. This week we will be featuring plague zombies from Deadzone by Mantic Games.



   Since Deadzone is a sci-fi game, Mantic opted to make their zombies of the plague variety rather than the undead variety. And yes, it does show in the figures. Instead of shambling, decaying, and missing body parts, these zombies are in more menacing, monster-like poses and have spines growing out of them, causing their clothes to tear apart.
   These are nice zombies to have in the mix, if you want (or don't mind having) some plague zombies. There are a few shortcomings in the sculpts. The joints sacrifice clean seams for versatility of poses, but at least it's easy to get them into different poses. There are a couple of seemingly female torsos, but the limbs are all exactly the same thickness, which is awkward. But again, at least you can mix and match almost any pieces. Sometimes it's hard to tell what's going on in some spots, but there are a few neat features, like the guy with a REALLY distended mouth eating what might just be an entire set of entrails.
 
    Overall, I'm not sure I will need the four boxes I ended up with (a box contains four sprues that make 5 figures each), but I'm glad I have some. They are not my favorite zombies, but as the game is not zombie-centric, I think they are interesting enough to make one want to check out what else they've got. By the way, the floor in the pictures is the Deadzone Game Mat and the buildings are also official Deadzone buildings. Enjoy!






...and by the way, here is the group shot from all of our Zomtober2014 models from here at LXG... methinks those two survivors are fairly well screwed.

Cyntopia- The future is now Hits Kickstarter

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Cyntopia - the future is now's video poster
So here's an interesting new boardgame fresh to Kickstarter.  It has a bold cyberpunk look and feel, modular replayable board, and most importantly (for us at least) some nice looking figures.




Cyntopia is a new board game in Kickstarter from the relatively unknown design team out of Germany.  For those of you who remembeour coverage of Arcworlde, you know a great original Kickstarter video always catches our attention.  This one definitely fits the bill as well.  Go look at it.  Seriously. This is great.  I wasn't sure if I was seeing a Kickstarter for a board game of a Shadowrun-inspired LARP. 

And that's exactly the point.  The video helps to determine the mood and feel the creators are going for.  Okay, so it's a little hockey, and low on special affects.  Anyone upset by that needs to remember if they had a six figure budget for effects for their Kickstarter, they could have just skipped the Kickstarter.  Have some fun with life already!

Sample of an Edgewalk layout
As far as the boardgames go, this is your classic dungeon crawler/space ship bug hunt with a twist:  you're not necessarily the good guys.  You play cooperatively as Edgewalkers, street code for people willing to walk on the fringe of society and skirt the law to get jobs done.  A slice of amorality never hurt a game in my opinion.  




The playable characters - each of them adds a unique ability and skill to your group in the fight against the corporations. From left to right:
Not a bad lineup. Two female characters of seven as well. 
For those looking for more of a role-play aspect in their boardsgames, Cyntopia: The Future is Now can be played as a series of linked games where characters advance and develop along a central storyline.  That's a nice option, and it's also nice that it's an option:  I love the concept, but like many tabetoppers my group doesn't play board games regularly, so it's nice to know we can either choose to make Cyntopia a focus, or just play a one-off while waiting for someone (read: Merek) to finally show up.  

Custom cyberpunk themed dice for each member in your team.
Cyber d6s!
With a thirty minute to two hour gameplay (based on variations and mission chosen) this one has a pretty standard time range:  not your lunchbreak game, but not Twilight Imprium either.  Also, with the game being aged for forteen to adult, it's probably a good launching point from board games into either RPGs or tabletop wargaming, for those of you with slow-growth clones to consider. 


For those of you that look at numbers (and really, more people should), you'll notice that while the prices in this Kickstarter are on par... they're gonna need a LOT of backers to cover the spread.  I actually brought that up as a concern to Sebastian (the Head Edgewalker in charge of the project, aka the dude what gets pummeled in the video), and we hashed out production numbers.  This is an old-school, original purpose Kickstarter here guys.  They spent the money out of pocket (like you should) to cover development and a test printing, and the amount listed is actually what they're going to need to cover production expenses.  Not a lot of wiggle room, or they'd have lowered it.  Which means, quite simply, they're going to need people out and about in the Grid directing traffic to them.  Which, as you've seen in the past, our readers are really good at doing.  Because really, Sebastian and the team could have cut the number of backers needed by pricing higher for the KS version ($125 or more is not uncommon in elite boardgames these days) but they decided to go for more kits at a reasonable price.  That's something we should support. 

All in line - renders for all previously introduced playable characters in the game.
Did someone mention minis? Don't mind if I do!
Okay, but let's get down to what matters at LXG: the models.  Originally, Cyntopia was slated for figures in a difficult to collect size.  Due to constructive backer feedback, the design team have changed their direction, and the figures will be launched in your classice "Heroic 28mm" scale, perfect for inclusion or substitution with the vast majority of games on the market right now.  (author's note:  I was secretly holding out for 32mm to have some rockin' Cybertronic Chasseur and Doomtrooper options, but addicts beggars can't be choosers, right? Besides, a little chopwork isn't beyond my hobby skills!) 

Renders of the enemy miniatures, including the Assaulttrooper and Shieldtrooper.
"Slate Grey" is always in fashion for the well-dressed CorpSec.
So, now that you're going to back this one... where's the sweet spot for the pledge level?  Normally that's an easy call, but this one...not so much.  Personally, I think a good buy in is always the game itself, and in this case I expect that the boardgame is actually going to be both really enjoyable, and really replayable.  Cyntopia has a print and play download option for you right now, that even without all the cool installed is actually a lot of fun, and a solid game mechanic. So if you enjoy a solid boardgame, the $99 pledge is a good spot.  If you're really a fan of limited edition stuff, you can bump that to $250 and get some nice swag out of the deal.  If you're looking for RPG or wargaming figures, there's two "model only" pledges:  $30 (for either the Edgewalkers or Security personnel) or $50 (for both).  Three to four packs of Security teams gives you a nice sized wargaming army for a reasonable price.  As these are also available as add ons, you can have the best of both worlds a,d add a few packs to the boardgame. Which I'm probably going to do myself- enough security figs to field a decent variant armor force, plus a spare set of Edgewalkers so if I do whacky conversions for post-apocalyptic 28th century cyberzombie apocalypse survivors on the run, I still have a set for "regular wear."

So, there you have it ladies and gents.  A solid game from some people trying to bring their vision to the marketplace for all of us to enjoy.  I'm in the Grid.... are you?



See you on the other side of the table,
The Second Class Elitist

Secret Weapon Tablescapes Unboxing Video!

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The Second Class Elitist received his Kickstarter package from the Secret Weapon Tablescapes kickstarter, and treats us to a video unboxing of it.









Music to Paint Models By and Wage War With- the Lorenguard Kickstarter

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Okay, so, I know we have a "shiney new soldierdoll" requirement for supporting Kickstarters, but this is one that I know you guys can get behind.  Why is that?  You've been rewinding to listen to them on our videos.


Yeah, you heard that correctly.  Our videos have a "greater than 100%" retention rate for the intros.  That means you guys aren't fast forwarding through the musical number.  In fact, you're going back to listen to it again.




The band you're listening to is LORENGUARD, and they have a Kickstarter right now to help supplement the cost of thewir next album and book.  Yes, I said "book." Lorenguard's epic power metal focuses on a storyline in a fantasy world.  Their first album coincides with book one of Brady Sadler's The Days of Astasia trilogy. The kickstarter is to cover the printing and mastering costs of Book/Album Two of The Days of Astasia, titled Two Shades of Night.  


There's a reason LXG features the music of Lorenguard. Their powerful anthems are story driven, and fuel the imagination of the listener, empowering them to epic levels.  This comes across in our painting, in the rush of the charge on the tabletop, and in the introductions to all our work.  If you are a fan of power metal, a fan of science fantasy, or even just a fan of ours, this is definitely a band for you.

As far as the Kickstarter goes, for me the "sweet spot" on this one was the $50 level, mostly because I'm a fan of limited edition do-dads, they get me every time.  However, if limited edition bookmarks don't exactly do it for you, you can get the book as well as the digital download of book/album one for $25.  That's really a great deal there, folks.  

Almost every time we talk about a Kickstarter, we're bringing you a small business entry that really needs the support of fans to be able to make it.  Not the supercompanies with their annual million-dollar kickstarter, but people that really can only see their dreams realized with the help of others- which is what Kickstarter was built for.  So, please, go take a look, listen to what they've got, and then decide.  They've only got a week left, and a long hard road ahead of them to make their goal.  

Exactly what you'd expect from a band of epic fantasy warriors.




I'll see you on the other side of the table,
The Second Class Elitist. 


Gamers doing Good Things: Movember Models

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So it's important to remember that even though we might not have the funds available to buy all the soldiers we want, there's people worse off. One of the things I've always been impressed by and grateful for were gamers and gaming companies willing to help lead the charge for good causes.  Today, we're going to highlight two model producers making charity models for Movember this year.

The Movember Foundation is the leading global organization committed to changing the face of men’s health. The Movember community has raised $574 million to date and funded over 800 programs in 21 countries. This work is saving and improving the lives of men affected by prostate cancer, testicular cancer and mental health issues. The Movember Foundation challenges men to grow moustaches during Movember (formerly known as November), to spark conversation and raise vital funds for its men’s health programs. To date, 4 million moustaches have been grown worldwide.

Gamers, being a worldwide community which has shining examples of social responsibility at times, have some stellar representatives within the Movember community.  First up on the docket is a great little cottage company named Pulp Figures.  They've been making models of note for over a decade now, and this is not their first foray into charity- or even Movember- figures. The two fisted manly sculptor, Bob Murch, is a man who puts his talents to work for good measure.  His submission for Movember this year is a bloke named Stash Gable.  A great model here, and one that honestly has me interested in maybe picking up a prohibition era game just to use him more.  A man like this is a man of action and character, with undoubtedly many untold epxloits- for a true Gentleman never tells. A five dollar donation (plus three dollars shipping if you order nothing else from Pulp Figures- and really, you should) brings this classic tuxedo wearing Tommy toting gentleman to your collection.





Second up is a new up-and-comer.  Resplendantly stashed himself, Alex Huntley of Warploque Miniatures has tossed his shaving kit into the ring with a model for his new Arcworlde line, the Albionnican Captain. If you were looking for a proper gentleman to lead your Fantasy or Exploration Age 28mm chaps on a thrilling adventure of derring-do, look no further. Eight pounds is all it takes to secure this epic fellow- and his tea- for your gaming table. 


If anyone knows of any other Movember Models going up this year, please give a link in the comments below.  A little bit of charity does indeed go a long way.  

To Messrs. Murch and Huntley, I tip my hat to you, gentleman.  Keep up the good work.  




The Second Class Elitist





Resurgence: Shattered Verse Returns in a big way

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For those not in the 15mm scifi community, Shattered Verse was an internet phenom game created by Adam Isherwood in 2010.  Nearly five years later, Crushpop Productions is taking the work of Adam Isherwood and spinning it into a whole new direction with Shatteredverse: Resurgence- and that direction is taking off like a rocket.



On Halloween 2014, Crushpop Productions released the free-to-download playtest rules for Shatteredverse: Resurgence. Within days it had over five hundred downloads.  Now, for some of the big wargaming companies out there that might not seem like a lot of hits, but for an indie wargaming company, and in 15mm, that's pretty spectacular.  Within a week they had enough feedback that they posted an updated version of the quickstart rules, which is the copy currently available for download.

Shattered Verse was an inspiration in 15mm wargaming (and in some ways, looking at wargaming in a new light in general), and was partially responsible for two of Crushpop's other projects, GROMM and Toxic Holocaust. Crushpop has an avid following- so much so that the fans of the company are known collectively as "The Cult," and maintain a presence on both Crushpop's webpage and their SVR Facebook page. I expect a lot of converts inbound as Resurgence continues to spread.

As a guy who was almost exclusively a 28mm guy (the original Battletech being the sole exception) I never really got to experience Shattered Verse.  Having now downloaded SVR myself, I can tell you I'm hooked.  Quick and simple gameplay, still-expanding mechanics for vehicles and the like, and a really rich backstory are going to make this one something to follow. 

The best part is, you don't need to take my word for it.  Go download the free quickstart rules yourself.  Give the tires a kick, and take it out on the table for a test drive.  I expect that you'll like what you see from it.  

I'll see you on the other side of the table,
The Second Class Elitist

Counterblast Unboxed! The Edo

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   Next up on the Counterblast unboxing list is the Edofleini. Or, as everyone is always going to call them, the Edo. Otherwise known as space squids. Because you can't have pulp sci-fi without space squids. These are going to to be a fantastic choice for people that want to do something a little off-the-wall with their paint schemes. I mean, accuracy isn't going to be an issue with space squids, right? You can do whatever you want!
   But there are delightful decisions to be made even before you prime them, right from the moment you take them out of the box. So let's take a look, shall we?

31000 - Counterblast Adventure Battle Game Edo Faction Core Set
 

   All right, so here's the box. It contains 1 leader, 2 different Guardling figures, 2 different Underlings, and 1 Spawnling. That's 6 ten dollar figures in the box for $49.95, or one free space squid for buying them as a box set. By the way, that's 178 points of models, in a game in which a small battle is about 100 points, and an average one is 200. So, a decent starter box- not the biggest they make, not the smallest. If you don't believe me, check the stat cards- they offer them up for free on the Bombshell minis website.

   I'd like to point out that the box comes with all but 2 of the official Edo figures. The only other Edo figures released thus far are the Trappers and Eyespy. So you are getting pretty much all there is for official minis with this set. The two that aren't included are ones that have specialized abilities that not everyone will want, so they are the logical ones to leave out of a starter box.

 
Now, onto the review of the figures themselves. I'd like to start with a few general comments.

  1. These are very cool space squids. They have a lot more detail than you'd expect. The skin is textured, they do have suckers, and they have exposed brains, because, you know, pulp sci-fi. A couple of them are even wearing... uh, clothes? Jewelry? Well, something, anyway. The higher ranking ones are adorned with things. Point is, Patrick Keith didn't skimp on the details. He made sure these guys could be just as interesting as other races that have, you know, limbs and stuff.
  2. You are going to want to do some posing. In order to require less assembly (thank you), most of the tentacles are molded along a flat plane. But here's where you become ecstatic that they are made in metal- they can be bent! This has the added benefit of allowing the pose of each model to be at least somewhat unique, even if you have multiples of the same model (which could happen, depending on how you build your force).
  3. You know how I said there's not too much assembly? Yeah, that's a good thing. Because gluing on scrawny little metal tentacles holding big, heavy ray guns scares me. Getting that to stay is going to be a <censored>. This is your warning. Break out your green stuff and/or glue accelerant, because you are going to need them.

   Since we're talking about squiddies here, it might be easy to get them all confused, so let me take you through them one type at a time, help you ID their parts, and highlight some special features.

   Let's start small. What we have here is your basic Spawnling. Of all of the models, they are the most "featureless"- there is only one sculpt, no adornments, and only a basic pistol. If you look at the stats, you'll understand why. These guys are literally nobody yet. They have no inherently specialized skills or stats (although they can pick one- like picking a major at college). They are just youngsters, with baseline Edo stats. So, it makes sense that you can't tell them apart. You get a few tentacles to pose, and that's it. On the plus side, there's no assembly to be done on these guys whatsoever. The box only comes with one, which, since they are kind of points filler, works just fine.

   Next we have the Underlings. They are not much more impressive than the Spawnlings (in stats or sculpt). I think they are on their way to becoming some sort of Guards, but right now they are rookies. However, there are two sculpts of these guys, so there's more options for individual variation here. In fact, the Underlings have the most pose-ability; you can really get those tentacles flailing around, if you want to, so have fun! On the flip side, they have two tentacles that need to be glued on, and one of them with a gun (and a rather small attachment point), so you might find yourself slightly irked if assembly is not a joy for you.


   Then we come to the Guardlings. Now we're starting to get serious. Did someone say space squids with halberds? Yup. And they have some nice adornments, too. One of the two of them looks like he must be the Captain of the Guard, because he's all decked out in a sturdy helmet and gorget. Pluses: no assembly, little posing required, and, you know, halberds. Minuses: little pose-ability, not as much tentacle-flailing action.



   And last, but obviously not least, we have the one they call the Prime Leader. He obviously got the title because he has the biggest tentacles. He really does stand taller than the adults of most other intergalactic species. He even has two tentacles with flared pads at the end that I believe are the stingers listed on the character card- no one else has those. Another tentacle (already attached) grasps a scepter that I think is supposed to be his weapon, since he has one called an Arc Rod. You only have one tentacle to glue on here, and three nice, long tentacles with lots of poseability.

   So there you have it. Six Edofleini. Six 25 mm slotted bevelled bases. One box, $49.95. Tons of fun, and a more than adequate starter force.
 

Assault on Fortress Moon- PulpyRetro Scifi Boardgame with Gusto!

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"Bad Wiring"So, we get a lot of requests to review Kickstarters. Honestly, probably enough to make a whole separate channel for them.  Most of them do not have miniatures, and therefore we never show them (because, that's kinda our thing... sometimes I wonder if people read the Blog before submitting). So, I was about halfway through one such email when I got to the sentence "It's a strategic tabletop wargame where retro scifi miniatures fight for control of the Moon!" And just like that, Assault on Fortress Moon has my credit card jumping out of my wallet. 


Come on now, who doesn't want to
shoot their old man with a blaster?
If you're a regular reader, you know I want you to show me something creative in your Kickstarter video.  Give me a feel for why you have a passion for gaming.  That's important.  It's one thing to support someone trying to run a business, but it's far more important to support someone's dream and vision for playing games.  For Alex Huntley of Arcworlde, it's the "nostalgic era" of Wargaming that happened when he was in diapers.  For Sebastian of Cyntopia, it was showing an intro video acted out giving me an idea of what they see in their minds when they play games.  On this project, it's a father and son having fun shooting each other with rayguns.  That. That right there.  The momentary joy you felt even just reading the phrase- that's what Wargaming is supposed to be.  That's why projects like this are worth backing- because they remember to put in a double dose of the fun.

"Battle Fortress"Wimpy mushy stuff over- what's in this one then?  Well, like all good Pulp Scifi it starts with an alternate earth in the fifties.  Ahh, the fifties, when we were expecting hovercars and robotic house staff and the World of Tomorrow by the end of the century.  In this one, World War Two was still going strong, and a combination of advances made during the war and a lack of remaining resources led the superpowers to establish mining colonies on the moon, harvesting a superfuel known as Element X. (Ed Wood would be proud.) Somewhere along the way, the luna colonists decide they have more in common with each other than where they came from, and they basic end the Unending War by shutting off the supply line.  The remaining three Superpowers form together to use their remaining resources to take the moon back.  There's your story.

Artwork for the card "Target Sighted"2-4 players:  Luna Colonists, and up to three Superpowers.  Game length varies based on scenario, with your average pickup game being about three hours. Gameplay is a combination of resource management building, tactical deployment, and combat, with some random elements of cardplay thrown in to make sure the game is never repetitive.


A stompy robot named M.O.M.
You can't go wrong with those!
If you're just in it for the minis (because let's face it, us tabletop wargamers are always looking for more soldierdolls) there's a few good options here.  While the humans and robots are a bit small for 28mm fare (measuring about 25mm), the other game pieces such as the ships will make excellent components for 10mm (I'm looking at you, Dropzone Commander) or even 15mm wargame vehicles.  Additionally, those robots will look positively stompy in anything 15mm, such as Shattered Verse: Resurgence for example.

Okay, so you want to back this one... where's the sweet spot?  Well, at the moment, there isn't much of one.  If you just want to help see this happen but don't care about getting the finished game version, a $25 pledge for Print and Play plus some extras isn't a bad way to go.  If you want the finished product but not much else, $65 gets you there. For the "Kickstarter Exclusive" crowd, the $75 pledge gets you limited content in the form of KS only cards.  There's also an addon of more models from one of the factions for $15.  And really, for a stompy robot afficianado like myself, that's a winner.  $80 for the full game, and an extra set of Luna Faction models for ten more M.O.M.s is a winner.  Depending on your style of game, that $15 to net you ten more SAM tracked vehicles (plus other figures) might not be a bad way to go either. Really, the only wrong pledge on this one is not pledging.

So, all you space cadets, polish up your bubble helmets, drop in your pledge, and prepare for the Assault on Fortress Moon.  I'll see you on the other side of the table.


The Second Class Elitist

1 of 2 Posters.  Art by Greg Duffy

Finding your hobby again: Ugh! This is harder then I thought.

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So I promised to be in a week, and it's been three.  It was a rough 3 weeks, but I've made a few discoveries in that time.  So sit back and enjoy reading about someone else's struggles to find his hobby again.  I think there are some universal truth's here.



In my last column, Magnus Mercury, pointed out that in his past, when he was tired of something, the best plan for him was to take some time away.  I think there is a truth here, and it's this: if you have to force yourself to do it, it loses the fun.  For years I didn't paint my models.  I don't like to paint, never really have.  Problem is, LXG as a club has a disdain for unpainted models, we like the spectacle of 2 fully painted armies on a fully painted table.  So I've been forcing myself to paint, and guess what: it's not fun.  For me this is a problem, because I will find any number of reasons not to do it.  I'm sure I'm not the only one who wants their free time to be enjoyable.

The second thing I discovered in the past three weeks is if I'm not inspired to work on a project it won't get done.  Case in point, I have three models to finish in my Colette force for Malifaux, and I just keep putting them off.  I'm just not inspired to get them done.  To compound this problem, I'm holding up projects I do want to work on because I need to get these done.  And that is the crux of the problem there, how often do we as hobbyists made decisions based on what we think "needs to be done"?

And the third thing I discovered?  I am way to easily distracted.  There are a lot of people in this hobby with variations of this problem, but it hinders me from getting stuff done.  I sit down to paint, my friends skype call in to help me with the tedium (that's how I see painting) and I find myself not painting, but looking something up to do with the conversation.  I think I mentioned that I will find reasons not to paint.

So what can I, or anyone, do to try to address these problems?  I have some ideas.  I've been watching these videos, from miniwargaming.  In them Ash has been showing off what's on his painting table.  And I realized something, he has like 4 or 5 different projects in various stages on his painting table at once.  As crazy as it seems, I've never done this.  I was always afraid that I wouldn't finish any of them.  I generally work on one project at a time, thus when a project like the the Colette force doesn't get painted, nothing does.  So here is my plan for the next 2 weeks, I'm going to use my distraction to my advantage.  There are 2 projects not getting done that I'm actually looking forward to.  The first is a Tara box set from Malifaux.  My friends bought me this about a month ago, and I really want to paint it, so I'm going to put some of it together and add it to my painting table.  The other project is my TableScapes table from Secret Weapon Miniatures, and I'm really excited to get it ready to play on.  So that is going on the project table, one tile at a time.  I also have some Dropzone Commander PHR models to get table ready, so there is project #4.  The idea here is that I can be distracted from the stuff I'm less inspired to paint (the Colette force, and the PHR) by the stuff I'm inspired to work on (Tara and TableScapes).  But when one is drying, etc., I'll be productive and work on another.   Also I'm going to take some time to organize my work area, make it as efficient as possible.  I hope this will make my time more productive.  It's the plan anyway.  Wish me luck.


Until next time...
belgarath97

Tabletop Props comes back to Kickstarter with a new, old project!

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You gotta love someone who does it for the love of the hobby.  Someone who has an idea for a project and refuses to let it fail.  Tabletop Props comes full circle with their fourth Kickstarter being an attempted relaunch of their first two.  They have momentum, can they win the fight this time?






Jonathan Wilson is a man with a vision.  That vision is.... a wagon.  Hey, don't laugh, those things used to be really important! Besides, with the number of wargames right now focusing on Steampunk, Weird West, and similar settings, this is a piece of scatter terrain that's much needed.  

Tabletop Props (Canceled)'s video poster
So, back way back in June, Jonathan did his best to bring his dream to reality.  He came up with a solid product, got some demos done, and launched himself a Kickstarter.  He hasd a nice product, well photographed....and then set up a huge goal. Understandably, it wasn't going to make it, and Mr. Wilson cancelled the project. 

So, he retooled the project, got the idea out a little better, and came back with a relaunch of the Kickstarter.  One fifth the goal. more than twice the backers.  Still, the wagon popped a wheel, and couldn't finish out strong. 

Now, most people give up by this point.  Those people aren't Tabletop Props. Look, I'm a guy from Philly, so the Rocky comeback underdog feelgood of this sits really close to the heart for me... and even still I don't know if I don't throw in the towel at this point.  So, what does Jonathan Wilson do?  He changes tact.

Water Tiles's video poster
Kickstarter Project Number Three:  water terrain.  Honestly something everyone can use.  He shows you a cheap and easy method to do it, but then explains that if you back this kickstarter he makes it and you don't have to.  Water features for a little money- I'll take it.  So did roughly 250 other people.  This didn't break the bank, but it got his name out there, showed people the quality of his work, and got one in the Win column.  Also, as it was intended form the start, it created a funding base to try to make the original project viable.

Tabletop Props: Covered Wagon's video poster


And now we come to Number Four.  The TableTop Props Covered Wagon....Again.  This time the costs are better managed.  The goal is not only attainable, but it's one tenth of the original project- and about half of what Project Two generated.  So, done deal, right?  Why are we even telling you about it?

Because now it's time to blow this out of the water, and make it fund so high we see more work form this talented man.

Concept art of paint variations; Gypsy, Battle Worn, and Primer Grey.I've you're quick on your keys, you can get in on the "initial 48 hours" discount pledge which is certainly a sweet spot- three wagons for $50.  That's three wagons (which can be done covered or uncovered, and transformed into a simple cart as well), six horses, and a bunch of properly themed scatter bits to fit inside.  That's a great deal.  As it's sized for 30mm, it "splits the gap" well, working for both 28mm Heroic and 32mm games really well.  




Stretch goals are basically all the pieces that made the first project unobtainable.  They're stretched out at various funding levels, rather than being an all-or-nothing proposition that, so far, had been a lot more nothing than all.  Smart play.  You can really see some Kickstarter experience- the painful kind- incorporated into this one.  I'm definitely waiting for the dead trees to unlock to grab a few of those, followed by that acrylic campfire- I smell a lighted base coming on. 

Oh, and if you missed out on the water features kickstarter, thirty bucks gets you a ridiculous amount of them as an add-on:  3 lakes, 3 ponds, and a nice amount of river tiles.  Really good pieces, you'll see them in LXG Battle Reports soon enough.  

Can an underdog win in the comeback?  That's why we play the game, right- because there's one heck of an accomplishment in making the "impossible" happen.  So, jump in, grab yourself some wagons for (alternate) 19th Century Wargaming, and a bunch of water tiles for every time in history.  Fourth time's the charm- time to make a Champion.

I'll see you on the other side of the table,
The Second Class Elitist


The Ion Age Announces Massive 15mm Terrain Expansion

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The Ion Age is planning to make a huge hit into 15mm scifi wargaming terrain.  While their current hab dome line is really high quality, their new line is poised to become the most modelar terrain available in the 15mm genre. 


These miniature works of art were designed by The Ion Age's lead designer,   Sam Croes. This is not just 15mm terrain.  This is an entire 15mm terrain system.  All passages are designed to line up, allowing the formation of complexes on your table.  Due to the size and quality, I'm thinking these might even work really well for the 10mm crowd as well. 

The entire line goes into a pre-order state Tuesday November 18th.  Pre-orders will be 10% off the retail prices (which will range from 2.50GBP to 12.00GBP, with the majority of the kit being 7.00GBP). Additionally, there will be some nice sized sets being offered for 25% below retail.





Command Dome.  Like I said, judging by the model size next to
the door, I think this could work well in the 10mm ranges.


Power Spire. Either set by itself, or on top of a Dome.


Four pack single corridors


Double pack of double corridors
Two pack of corner connectors


Two pack of three-way junctions
Four way junction
T-Junction
Four pack of Pressure Door Corridor Ends
Two pack of Turret Base Corridor Ends


Six Pack of Hab-to-Hab Connection Adaptors
The currently existing Hab Dome, the starting point for the whole series.

Check out The Ion Age's page for more information and, and remember to get in your Pre-order. The release date is December 1st, so you don't have long- but that also means you don't have long to wait!


See you on the other side of the table
The Second Class Elitist

Tabletop Props Kickstarter is Funded!

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Tabletop Props did it! After two unsuccessful tries, their Covered Wagons Kickstarter is finally funded, meaning livestock-powered transportation devices are heading to tabletops near you soon! So, what's left in this Kickstarter?  A whole lot of upcoming stretch goals for other campsite and western themed pieces.


So, the project we told you about right here has successfully funded in under 36 hours. Congratulations to Jonathan Wilson and Tabletop Props.  You hung in there, and made it happen.  Now, give the people some stretch goals to talk about!!!

First stretch- and one that is definitely happening- is a dead tree.  Oddly, the most exciting thing about this tree isn't the tree per se, but the root system. It's a much more realistic design than you can normally find for the money.










 $18,000 unlocks this lovely campfire.  I'm totally expecting to trim this a bit and put it on a lit base, because with acrylic flames why would 't you?








Each Tabletop Prop begins as a vision brought to life by a full 3D render. $25,000 gets you a tent! Not just any tent, but one complete with some bags and satchels.  Because you can never have to much small scatter for realism.




Don't want horses?  How About Cows!

The only real downside so far is aside from the first one, we don't know if backers are going to receive anything for free. Also, there are no price points listed for these items yet- I expect we'll find that out closer to each unlock.  In addition, this kit had been teased wit ha really nice looking log I'd like to see make the rounds. Oh, and an update on the earlier Kickstarter, these were shown as a possible alternative drive animal- no word yet on if horses or these guys will be purchasable as add-ons by themselves.


So, there you go folks! Time to get in on this one while you can still get earlybirds, and grab yourself a wagon train of terrain!

Into the Wild: Crossroads Campsite includes; Covered Wagon, Tent, Campfire, Way Post, Dead Tree, Stump, and a Log

Attack of the Unpainted Minis: A Dropzone Commander Battle Report. (700pts, UCM/Shaltari)

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So, we generally have a rule against playing with unpainted models.  However, we've been so impressed with the Dropzone Commander models we just couldn't wait.  That, and Merek has been doing such a stellar job of getting stuff painted, that since he was over and I have a camera to test out, we figured it was time to make something happen!


Since this was about our second game ever, we expected we'd get some things wrong (and we did), but it was still an enjoyable game, so I figured I'd share the fun and hopefully get some feedback as well.  We decided to play the Encroachment mission.


Playing at 700 points (or there abouts), we set up with the following lists:

2CE's UCM:
Standard Army
Skirmish: 689/700 points
Encroachment
Standard Roster [689/700 pts]
Armored Formation [368 pts]
Sabre Squad: Sabre(Lieutenant), 2x Sabre, Condor [202 pts]
Rapier Squad: 3x Rapier, Condor [166 pts]
Legionnaire Corps [219 pts]
Legionnaires: 3x Legionnaires, Condor, 2x Bear [141 pts]
^ Sharing ^ Legionnaires: 3x Legionnaires [78 pts]
Expeditionary Group [102 pts]
Wolverine Squad: 4x Wolverine A, 2x Raven B [102 pts]



Merek's Shaltari:
Standard Army
Skirmish: 687/700 points
Encroachment
Standard Roster [687/700 pts]
Gate Group [165 pts]
Eden Gates: Eden [45 pts]
Eden Gates: Eden [45 pts]
Eden Gates: Eden [45 pts]
Haven: Haven [15 pts]
Haven: Haven [15 pts]
Court of Elders [145 pts]
Coyote: Coyote(Shaman) [145 pts]
Swordpoint [114 pts]
Tomahawk Squad: 3x Tomahawk [114 pts]
Warrior Clan [128 pts]
Braves: 2x Braves [64 pts]
Braves: 2x Braves [64 pts]
Warfist [135 pts]
Kukri Squad: 3x Kukri [135 pts]


We roll for initiative, and I win the direct deployment roll. (We realized that I couldn't actually buy the Lieutenant.  We decided my penalty, rather than trying to add to the list, would be I only had an overpriced Sergeant- which I also couldn't have bought, but it worked for us.)   The only thing I place on the table is my Wolverines, and then promptly forget that they have Raven dropships paid for. Not that those two models probably affected the game result, but I need to remember to place my models in the future. Merek places his Coyote Warstrider on the table, and we go into turn one.

His gate on the left side of the table moves forward, then drops out his Kukri unit onto the table, advanced into a good position to control air traffic in subsequent turns.







I activate my Armor battlegroup, moving the Rapiers up towards midfield (hoping to get shots on his gates) while flanking the far left side of the table with my Saber unit Condor (which is concealed, because hiding my only painted model form the camera is smart.)






His commander moves forward.











My Wolverine roll up a bit, his gate with his Infantry come up the right side, and my Infantry/Bear carrying Condor also slides up the far right.  That finishes out Turn 1, with everyone getting into positions for Turn Two action.







Turn two, Merek wins the Initiative, and activates his Braves battlegroup first.  Their transports comes forward, surviving the reactionary fire of the four Wolverines. The Haven gates materialize, allowing the Braves to be deployed directly into the building. This secures the building on my side of the table edge- and also plugs up the hole between the buildings with his APC Gates. Perfect placement means I have to swing wide of the transport, and cannot drop the Bears close enough to get the infantry into the building on this turn.  The Condor survives bolts of  anti-aircraft counter measures just missing its fuselage, and delivers the Bear APCs to the ground, which roll up to the building. 


Merek's Tomahawks take two shots at the front APC, and one at the hull-down one behind.  Two 1's mean he only lands the one shot on the front one, but in the wreck both units are destroyed. I activate my Armor Battlegroup, and my Sabre unit Condor flies just within range of his anti-air unit, which miraculously land four hits on the Condor, with reactionary fire, with cover form the building, midflight.  The result of the dropship destruction is that it explodes in the air, destroying all of the Sabres. The Wolverines, having fired already, move forward to make sure they are beyond the midpoint, so they can't be killed for cheap points. Not a very good round of luck for me, loosing a two infantry units and three Sabres still embarked. 



Turn 3, Merek wins initiative (in part because tiny pieces of my overpriced Sergeant are still dropping to the ground from the in-air explosion), and activates the Tomahawks first.  They cut the Bear APC to ribbons, killing one of the infantry units in the process. My activation is to then hustle my remaining infantry into the building to secure it, finally getting some points on the board. They may or may not have been yelling "We're all gonna die!" on the way in- reports are unconfirmed. The Condor, not having any weapon upgrades, sails harmlessly (yet hopelessly) deeper into Merek's side of the table.

Merek moves his Kukri unit across the table (having pretty well done their job), and the Wolverines cross the midline and drop the gate. Which lands on two of them. But they're small and agile, and deftly dodge the falling alien machine. the Rapiers advance and try to take out a Tomahawk, with no luck. Merek's Coyote shoots one of the Rapiers, forcing it to explode. 




Turn 4, which is really just the beginning of the end. Concentrated fire on the Tomahawks from the infantry, Rapiers, and Wolverines to try to finish them off before they cross the table fails. The Tomahawk runs for the hills, and the Coyote blows up a second Wolverine. 






Turn 5 and 6 really just kind of blurred together in a flurry of ineffectiveness.  I win initiative and attempt to blow up the Tomahawk mostly out of spite, not managing to drop it until turn 6.  Merek takes all of his remaining firepower, and the weapons that managed to hit a streaking Condor snapfiring around a building can't seem to hit a building standing still.  Maybe his weapons just don't hit buildings and skim along the bricks?  Either way, they finally destroy the building, and the game ends in an obvious Shaltari victory, 90-384.


Overall takeaways of the game:  I'm really starting to dig DZC, which is good because our group has half a dozen 1,000+ forces on the way.  I like the fact that it moves and reacts like armor, not like "people in tank suits" like so many non-historic armor games.  I'm still getting used to the scale, but Hawk Wargames did a nice job of making affordable available terrain (as B97 wrote about a while back), so it's not a bad startup.

Takeaways from the Shaltari:  Their weapons are no joke, and operate very differently form the UCM and Scourge ones I'd studied. Which is good, it's really important for the different technologies to all feel completely different. The non-dedicated transports didn't bother me as I expected in this game, probably because in 6 turns there isn't going to be a ton of leapfrogging going on usually, and let's face it this one was over in turn two.

Takeaways from the UCM:  You know, Wolverines are quickly becoming a go-to unit for me.  Both loadouts have been really key in games, and if I build any terrain like this, then their mobility is going to become even more valuable. I'm a big fan of anti aircraft weaponry in this game (doubly so when fighting Shaltari because of their skimmer shenanigans) so the Rapiers stay really popular. I'm looking forward to having more of them on the table at the 1K mark. The Sabres have been hit or miss in games that they've survived (not holding this one against them), although I feel that they were well positioned and would have torn up my opponent still on his side of the table if they had lived long enough.


Well, that's one more game down.,  Liked it?  Disliked it?  See anything we messed up?  Want to berate me for playing unpainted? Drop a comment below.


I'll see you on the other side of the table,
The Second Class Elitist










Fantasy gaming is dead? ...Not with Norsgard!

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So my friends say I have a problem.  I love Kickstarters!  I search the site at least 3 times a week looking for new minis, games, terrain, you name it.  So when I stumbled on Norsgard I surprised to see a new fantasy game coming to market.  There had been a few others with varying degrees of success, and I wondered what could make this one stand out.  I was in for a bit of a ride...

First off it covers the standard fare, Orcs? Check! Humans? Check! So we've got the Warcraft crowd covered, good guy huma...  Wait the Orcs are the good guys?  The humans are the rampaging horde?  Ok Norsgard you've got my attention.  Norsgard games is using the imagery we all know and turning it on it's head.

From the KS:

Scarlet Watch
The Orc Paladins of the Order of the Ram have a terrible secret. Once their own fell to darkness and made a pact with the ancient demons and turned to necromancy. These traitors were destroyed but the stain of their sin created the Scarlet Watch. Warriors exposed to the sins of their brothers have been assigned to patrol the cold lonely highways to guard against barbarian hordes, and hopefully to find an honorable death. They are lead by warrior mages, deemed to be trustworthy, but politically inconvenient. These Dark Guard mages lead the fallen brothers in a hopeless quest to bring peace to a land at war.
This faction screams PLAY to me!  Then the humans:
Howling Horde
The Tribes of Mork are the wildlings and barbarian of the icy north. Now joined in dark ritual with ancient demons they are given new purpose. Though they are human they fight with the ferocity of wild beasts. They live to claim power, and lives to feed their Demons. They also seek to gain mastery over the other tribes. The Howling Horde is the largest of these tribes and their demons are strong. They use fell magic, poisons and sacrifice to achieve their ends. 
Taking the familiar and turning it sideways, I love this type of story telling.  A third faction, just released via stretch goal.  Werewolves and dwarves... Where do I sign up?

Seriously, the gameplay video definitely intrigues, as it appears combat will result in injuries and models won't be 100% effective until they die.  I'm looking forward to seeing more about wounding and combat.

As a KS goes, there isn't ton's a tons of free stuff, but I think they are using KS for what it was meant for, creation not pre-sales.  It's a small company taking a realistic shot, and I honestly thing they will deliver on their promise.  They are activly not over stretching.  and so far they are rolling right along.  Give the KS and look, read more about the world.  Look at the gorgeous models, and decide for yourself, is fantasy gaming dead for you, or did it just need a little shaking up?

Until next time....
belgarath97
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